【发布时间】:2024-04-13 13:50:01
【问题描述】:
由于 iOS 开发框架中的 CFWrite/ReadStream,我在尝试建立双向异步通信时遇到问题。
我开始创建一个套接字连接,一切似乎都是正确的:
CFSocketContext socketCtx = {0, self, NULL, NULL, NULL};
socket = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP,kCFSocketConnectCallBack, (CFSocketCallBack)onConnectOrDisconnect, &socketCtx);
CFSocketEnableCallBacks(socket, kCFSocketConnectCallBack);
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_len = sizeof(addr);
addr.sin_family = AF_INET;
addr.sin_port = htons(appDelegate.portSocket);
addr.sin_addr.s_addr = inet_addr([adress cStringUsingEncoding:NSASCIIStringEncoding]);
CFDataRef connectAddr = CFDataCreate(NULL, (unsigned char *)&addr, sizeof(addr));
CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, socket, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes);
CFRelease(sourceRef);
CFSocketConnectToAddress(socket, connectAddr, -1);
然后,在我的连接回调中,我创建了两个流,一个用于读取,另一个用于写入:
void onConnectOrDisconnect(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address,
const void *data, void *info)
{
TCPClient * clientTCP = (TCPClient *)info;
if(data==NULL)
{
[clientTCP ConnectionSuccess];
}else {
SInt32 *error = (SInt32*)data;
NSLog(@"Connection error : %d", *error);
StreamErrorOccured(clientTCP);
}
}
- (void) ConnectionSuccess
{
CFStreamCreatePairWithSocket(kCFAllocatorDefault, CFSocketGetNative(socket), &readStream, &writeStream);
CFReadStreamSetProperty(readStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue);
CFWriteStreamSetProperty(writeStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue);
CFStreamClientContext dataStreamContext = {0, self, NULL, NULL, NULL};
CFOptionFlags events = kCFStreamEventHasBytesAvailable | kCFStreamEventOpenCompleted;
if (CFReadStreamSetClient(readStream, events, readStreamEventCallBack , &dataStreamContext))
{
CFReadStreamScheduleWithRunLoop(readStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
}
if (CFWriteStreamSetClient(writeStream, kCFStreamEventOpenCompleted | kCFStreamEventCanAcceptBytes | kCFStreamEventErrorOccurred | kCFStreamEventEndEncountered,
writeStreamEventCallBack, &dataStreamContext))
{
CFWriteStreamScheduleWithRunLoop(writeStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
}else {
NSLog(@"can't create write stream client");
}
CFReadStreamOpen(readStream);
CFWriteStreamOpen(writeStream);
NSLog(@"Connection Success");
}
请注意,我在 kCFStreamEventCanAcceptBytes 事件和 kCFStreamEventOpenCompleted 事件上注册了回调。在这个回调中,我可以看到 kCFStreamEventOpenCompleted 发生了,但是 kCFStreamEventCanAcceptBytes 从来没有发生过!
当我尝试在我的流上写入时,我检查了流的可用性,这要归功于:CFWriteStreamCanAcceptBytes(writeStream)。这个函数总是返回 false。
如果我尝试在流上写入而不调用 CFWriteStreamCanAcceptBytes,则写入操作将永远循环。 我的问题是: 1. 为什么我没有收到任何 kCFStreamEventCanAcceptBytes 事件? 2. 为什么我的直播不能写?
我看到我的问题和SIMILAR QUESTION一模一样,但是没有人回复他。
也许我会更幸运!
干杯,
【问题讨论】:
标签: ios sockets stream ios-simulator