【问题标题】:Setting layer mask to UIBezierPath superview将图层蒙版设置为 UIBezierPath 超级视图
【发布时间】:2023-10-22 02:57:05
【问题描述】:

所以我有一个用 UIBezierPath 绘制的圆圈,我需要将 superview 设置为与我的圆圈相同,这是我的代码:

   override func draw(_ rect: CGRect) {
    let circlePath = UIBezierPath(arcCenter: CGPoint(x: rect.midX, y: rect.midY), radius: circleRadius, startAngle: 0.0, endAngle:CGFloat(Double.pi * 2), clockwise: true)
    let strokeColorAnimation = CABasicAnimation(keyPath: "strokeColor")
    let strokeEndAnimation = CABasicAnimation(keyPath: "strokeEnd")

    shapeLayer.path = circlePath.cgPath
    shapeLayer.lineWidth = 0.3 * circleRadius
    shapeLayer.fillColor = UIColor.clear.cgColor

    if oldColor == nil { oldColor = newColor }
    if oldStrokeEnd == nil { oldStrokeEnd = 0.01 * currentCGFloatProximity }

    strokeColorAnimation.fromValue = oldColor!.cgColor
    strokeColorAnimation.toValue = newColor.cgColor
    strokeColorAnimation.duration = 0.3
    strokeColorAnimation.isRemovedOnCompletion = false
    strokeColorAnimation.fillMode = kCAFillModeForwards

    strokeEndAnimation.fromValue = oldStrokeEnd
    strokeEndAnimation.toValue = 0.01 * currentCGFloatProximity
    strokeEndAnimation.duration = 0.3
    strokeEndAnimation.isRemovedOnCompletion = false
    strokeEndAnimation.fillMode = kCAFillModeForwards

    shapeLayer.add(strokeColorAnimation, forKey: strokeColorAnimation.keyPath)
    shapeLayer.add(strokeEndAnimation, forKey: strokeEndAnimation.keyPath)

    layer.mask = shapeLayer


   // layer.addSublayer(shapeLayer)


    oldColor = newColor
    oldStrokeEnd = 0.01 * currentCGFloatProximity
}

当我将 shapeLayer 添加到 superview 的图层蒙版时,我得到了这个结果,它是黑色的,并且不改变它的颜色:

    //layer.mask = shapeLayer

    layer.addSublayer(shapeLayer)

当我将子层添加到超级视图的层时,我得到以下结果:

我想要的只是第一张图片中的结果,但带有彩色圆圈。希望得到帮助。对不起我的英语。

【问题讨论】:

    标签: swift calayer mask uibezierpath caanimation


    【解决方案1】:

    好的,我通过添加新的形状图层来修复它,但也许有人有更好的解决方案。 现在我有这个代码:

    override func draw(_ rect: CGRect) {
        let circlePath = UIBezierPath(arcCenter: CGPoint(x: rect.midX, y: rect.midY), radius: circleRadius, startAngle: 0.0, endAngle:CGFloat(Double.pi * 2), clockwise: true)
        let strokeColorAnimation = CABasicAnimation(keyPath: "strokeColor")
        let strokeEndAnimation = CABasicAnimation(keyPath: "strokeEnd")
    
        circleLayer.path = circlePath.cgPath
        circleLayer.lineWidth = 0.3 * circleRadius
        circleLayer.fillColor = UIColor.clear.cgColor
    
        backgroundLayer.path = circlePath.cgPath
        backgroundLayer.lineWidth = 0.3 * circleRadius
        backgroundLayer.strokeColor = UIColor.black.cgColor
        backgroundLayer.fillColor = UIColor.clear.cgColor
    
    
        if oldColor == nil { oldColor = newColor }
        if oldStrokeEnd == nil { oldStrokeEnd = 0.01 * currentCGFloatProximity }
    
        strokeColorAnimation.fromValue = oldColor!.cgColor
        strokeColorAnimation.toValue = newColor.cgColor
        strokeColorAnimation.duration = 0.3
        strokeColorAnimation.isRemovedOnCompletion = false
        strokeColorAnimation.fillMode = kCAFillModeForwards
    
        strokeEndAnimation.fromValue = oldStrokeEnd
        strokeEndAnimation.toValue = 0.01 * currentCGFloatProximity
        strokeEndAnimation.duration = 0.3
        strokeEndAnimation.isRemovedOnCompletion = false
        strokeEndAnimation.fillMode = kCAFillModeForwards
    
        circleLayer.add(strokeColorAnimation, forKey: strokeColorAnimation.keyPath)
        circleLayer.add(strokeEndAnimation, forKey: strokeEndAnimation.keyPath)
    
        layer.mask = backgroundLayer
    
        layer.addSublayer(circleLayer)
        oldColor = newColor
        oldStrokeEnd = 0.01 * currentCGFloatProximity
    }
    

    【讨论】:

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