【发布时间】:2016-09-06 13:39:33
【问题描述】:
我有一个示例代码,它通过鼠标点击创建动态墙。
using UnityEngine;
using System.Collections;
public class CreateWalls : MonoBehaviour {
bool creating;
public GameObject start;
public GameObject end;
public GameObject wallPrehab;
GameObject wall;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
getinput();
}
/*
*this is the method for getting mouse click inputs
*/
void getinput(){
if (Input.GetMouseButtonDown (0)) {
setStart ();
} else if (Input.GetMouseButtonUp (0)) {
setEnd ();
} else {
if(creating){
adjust();
}
}
}
/*
* getting the mouse clicked position coordinate
*/
void setStart(){
creating = true;
start.transform.position = getWorldPoint ();
Debug.Log("Start = " + start.transform.position);
wall = (GameObject) Instantiate (wallPrehab, start.transform.position, Quaternion.identity);
}
/*
* getting the mouse click over position coordinate
*/
void setEnd(){
creating = false;
end.transform.position = getWorldPoint ();
Debug.Log("End = " + end.transform.position);
}
/*
* invoking the wall building method
*/
void adjust(){
end.transform.position = getWorldPoint ();
adjustWall ();
}
/*
* build the wall in between start point and the end point
*/
void adjustWall(){
start.transform.LookAt (end.transform.position);
end.transform.LookAt (start.transform.position);
float distance = Vector3.Distance (start.transform.position, end.transform.position);
wall.transform.position = start.transform.position + distance / 2 * start.transform.forward;
wall.transform.rotation = start.transform.rotation;
wall.transform.localScale = new Vector3 (wall.transform.localScale.x, wall.transform.localScale.y, distance);
}
/*
* method where the coordinate we taken from mouse click
*/
Vector3 getWorldPoint(){
Ray ray = GetComponent<Camera>().ScreenPointToRay (Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast (ray, out hit)) {
return hit.point;
}
return Vector3.zero;
}
}
我有一些坐标,下图的每个角。
a=(55, 297)
b=(300, 297)
c=(55, 297)
d=(55, 52)
Above coordinates are for this image
现在我想为这些坐标建造墙。像一个盒子。我不知道如何放置它们(坐标)。基本上一个墙壁坐标将是 a(x,y) 和 b(x,y)。另一个是 b(x,y) 和 c(x,y)。有人可以帮我解决这个问题吗?我会很棒的
【问题讨论】:
-
您喜欢制作自己的网格还是使用 Unity 基元?
-
youtube.com/watch?v=h5EiXBJ2Zvc 类似这样的东西。希望你明白。他们使用鼠标点击。但我需要它来协调工作。
标签: c# unity3d 3d-modelling