【问题标题】:Text Based Adventure Game基于文本的冒险游戏
【发布时间】:2013-07-08 20:49:39
【问题描述】:

我正在监督一个技术营,其中一名营员为基于文本的视频游戏创建了一些代码,但他无法显示结果。虽然程序编译并运行正确,但在选择“Heal”时,它不会增加玩家的健康,当用户选择“攻击”时,我们也会得到零。我在编程方面的知识有限,并且正在尽我所能帮助他,以便他在这里的经历将是愉快和充实的。如果您能提供任何帮助或建议,我们将不胜感激。代码如下:

// Test for hard stuff.cpp : Defines the entry point for the console application.
//
// Bigger proj
// Constructors will make characters with rolling statistics

#include "stdafx.h"
#include <iostream>
#include <string> 
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

using namespace std;
// declaring function for hit power
//int power( int str, int def);

    int command;


class character
{
public:
    character();
    //~character();
    string name;
    float str;
    float def;
    float health;   // hit points
    float regen;    // health regen amount
    float roll;     // for random value
    float ouch;     // amount of attack damage
    float getAttack(void);
    float getHeal(void);
    void setRegen(float reg);
    //void setHeal(float healAmt);

private:


};

character::character()
{
    srand(time_t(NULL));
    str = rand() % 30 + 5;
    def = rand() % 30 + 5;
    health = 100;
    //Output to check the constructor is running properly
    cout<< "Character has been created.\n";
}

void character::setRegen( float reg )
{
    regen = reg;
}


float character::getAttack()
{
//defines the magnitude/power of attack
    //function shows how much damage is inflicted


    // ouch is how much damage is done
    roll = rand() % 20 + 1; // range between 1 &20

    if (roll <= 11)
    {
        ouch = str - (def /2);
    }

    else if ((roll <= 17) && (roll >= 12))
    {
        ouch = (str * 2) - (def / 2);
    }

    else if ((roll <= 20) && (roll >= 18))
    {
        ouch = (str * 3) - (def / 2);
        //cout << "CRITICAL HIT!!";
    }

    return ouch;

}

float character::getHeal()
{
    //this is what happens when you chose to heal
    regen = rand() % 20 + 3;
    cout << "regen value= " << regen<< ".\n";
    return regen;
}

/*character::~character()
{
    str = 0;
    def = 0;
    health = 0;
    // Output to check the destructor is running properly
    cout << "Character has been destroyed\n";
} */


int _tmain(int argc, _TCHAR* argv[])
{
    //Class objects
    character user, computer;
    //Hard code in a name for the computer's player
    computer.name = "ZOID\n";

    float attackDamage;
    float healthAdded;

    user.setRegen(void);

    //Recieve data for the user's player
    cout<< "Please enter a name for your character:\n";
    cin>> user.name;

    //Output name and stats to the user 
    cout<< "\nYour name is: " << user.name << endl;
    cout << "here are your statistics: \n"
        << "strength:   " << user.str << endl
        << "Defense:    " << user.def << endl
        << "Health:     " << user.health << endl;

    cout<< "oh no an oppenent appeared!!!\n";
        cout<< "you will have to fight him!" << endl<< endl;

    cout << "opponent's health: 100"  << endl

        << "what would you like to do: heal (1), attack(2), or run(3).\n";
    cin>> command;




        switch(command)
        {
        case 1 :

            healthAdded = user.getHeal();

            cout<< ""<<user.name <<" has regenerated " << healthAdded << " health.\n";

            break;

        case 2 :

            attackDamage = user.getAttack();

            cout << "" <<user.name <<" did " << attackDamage << " damage to the opponent!\n";

            break;

        case 3:

            cout<< ""<<user.name<<" got away!\n";

            break;

        default:
            cout<< "Please enter a valid choice!";

        } //end switch

    return 0;

}

【问题讨论】:

  • 告诉他们在程序开始时只使用一次srand
  • user.getHeal 对健康没有任何影响,您也不会使用它。我看不出健康状况会如何改变。
  • 只给予regen,regen尚未与生命值相关联。回合制迭代在哪里? Regen 应该在那里工作。
  • +1 试图帮助孩子们并鼓励他们以有趣的方式学习编程。计算机科学需要更多像你这样的人。

标签: c++ class game-engine adventure


【解决方案1】:

我会尽力帮助一次。我的行号可能与您的略有不同,所以请随意查看一下。

在:

 115     user.setRegen(void);

setRegen 被声明为采用float

 20 class character
 21 {
 22 public:
 .
 .
 .
 34     void setRegen(float reg);

所以你不能通过void。顺便说一句,在 C++ 中,通常在调用不带参数的函数时不传递任何内容,而不是传递显式的 void。但是,显式的void 是可以的。

getHeal() 函数计算一个随机数量来治疗角色,但它实际上并没有增加health 成员变量。你可以用这种方式实现愈合,见第 92 行:

 87 float character::getHeal()
 88 {   
 89     //this is what happens when you chose to heal
 90     regen = rand() % 20 + 3;
 91     cout << "regen value= " << regen<< ".\n";
 92     health += regen;
 93     return regen;
 94 }   Z

你在攻击时也不会降低对手的生命值。您可以这样做的一种方法是将对手的引用传递给 getAttack() 并在那里修改它:

 58 float character::getAttack(character& opponent)
 59 {
 60 //defines the magnitude/power of attack
 61     //function shows how much damage is inflicted
 62 
 63 
 64     // ouch is how much damage is done
 65     roll = rand() % 20 + 1; // range between 1 &20
 66 
 67     if (roll <= 11)
 68     {
 69         ouch = str - (def /2);
 70     }
 71 
 72     else if ((roll <= 17) && (roll >= 12))
 73     {
 74         ouch = (str * 2) - (def / 2);
 75     }
 76 
 77     else if ((roll <= 20) && (roll >= 18))
 78     {
 79         ouch = (str * 3) - (def / 2);
 80         //cout << "CRITICAL HIT!!";
 81     }
 82 
 83     opponent.health -= ouch;
 84 
 85     return ouch;
 86 
 87 }

您还需要更改getAttack() 的声明(原型):

 20 class character
 21 {
 22 public:
 .
 .
 .
 32     float getAttack(character& opponent);

...以及它在main() 中的调用方式:

152         case 2 :    
153     
154             attackDamage = user.getAttack(computer);
155     
156             cout << "" <<user.name <<" did " << attackDamage << " damage to the opponent!\n";
157 
158             break;

我还注意到程序根本不循环。它只接受一个动作,执行它,然后终止。如果游戏循环直到其中一名玩家死亡,游戏可能会更有趣。

最后一件事,当使用随机数时,您调用srand 正好是一个,通常在程序运行开始时。每次创建 character 时都会调用它。

Here 是我之前关于使用rand 的答案之一的无耻插件。

我为您做了一些修改。这是一个link to ideone,代码如下:

// Test for hard stuff.cpp : Defines the entry point for the console application.
//
// Bigger proj
// Constructors will make characters with rolling statistics

//#include "stdafx.h"
#include <iostream>
#include <string> 
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

using namespace std;
// declaring function for hit power
//int power( int str, int def);

    int command;


class character
{
public:
    character();
    //~character();
    string name;
    float str;
    float def;
    float health;   // hit points
    float regen;    // health regen amount
    float roll;     // for random value
    float ouch;     // amount of attack damage
    float getAttack(character& opponent);
    float getHeal(void);
    void setRegen(float reg);
    bool IsAlive() const;
    //void setHeal(float healAmt);

private:


};

character::character()
{
    str = rand() % 30 + 5;
    def = rand() % 30 + 5;
    health = 100;
    //Output to check the constructor is running properly
    cout<< "Character has been created.\n";
}

bool character::IsAlive() const
{
    return health > 0.0f;
}

void character::setRegen( float reg )
{
    regen = reg;
}


float character::getAttack(character& opponent)
{
//defines the magnitude/power of attack
    //function shows how much damage is inflicted


    // ouch is how much damage is done
    roll = rand() % 20 + 1; // range between 1 &20

    if (roll <= 11)
    {
        ouch = str - (def /2);
    }

    else if ((roll <= 17) && (roll >= 12))
    {
        ouch = (str * 2) - (def / 2);
    }

    else if ((roll <= 20) && (roll >= 18))
    {
        ouch = (str * 3) - (def / 2);
        //cout << "CRITICAL HIT!!";
    }

    opponent.health -= ouch;

    return ouch;

}

float character::getHeal()
{
    //this is what happens when you chose to heal
    regen = rand() % 20 + 3;
    cout << "regen value= " << regen<< ".\n";
    health += regen;    
    return regen;
}
/*character::~character()
{
    str = 0;
    def = 0;
    health = 0;
    // Output to check the destructor is running properly
    cout << "Character has been destroyed\n";
} */


int main()
{
    srand(time_t(NULL));
    //Class objects
    character user, computer;
    //Hard code in a name for the computer's player
    computer.name = "ZOID\n";

    float attackDamage;
    float healthAdded;

    user.setRegen(42.0);

    //Recieve data for the user's player
    cout<< "Please enter a name for your character:\n";
    cin>> user.name;

    //Output name and stats to the user 
    cout<< "\nYour name is: " << user.name << endl;
    cout << "here are your statistics: \n"
        << "strength:   " << user.str << endl
        << "Defense:    " << user.def << endl
        << "Health:     " << user.health << endl;

    cout<< "oh no an oppenent appeared!!!\n";
        cout<< "you will have to fight him!" << endl<< endl;

    cout << "opponent's health: 100"  << endl;


    while (user.IsAlive() && computer.IsAlive())
    {
        cout << "Str: " << user.str << "\t"
            << "Def: " << user.def << "\t"
            << "Health: " << user.health << "\t"
            << "\n";

        cout << "what would you like to do: heal (1), attack(2), or run(3).\n";
        cin>> command;

        switch(command)
        {
        case 1 :

            healthAdded = user.getHeal();

            cout<< ""<<user.name <<" has regenerated " << healthAdded << " health.\n";

            break;

        case 2 :

            attackDamage = user.getAttack(computer);

            cout << "" <<user.name <<" did " << attackDamage << " damage to the opponent!\n";

            break;

        case 3:

            cout<< ""<<user.name<<" got away!\n";

            break;

        default:
            cout<< "Please enter a valid choice!";

        } //end switch
    }
    return 0;

}

【讨论】:

  • 非常感谢您的帮助@John Dibling,我希望您在我们实施您的更改并添加更多内容以使其正常工作后能够看到露营者是多么欣喜若狂。这一切都值得!
  • 太棒了。告诉露营者,我对他的代码印象深刻。他可能在编程方面有一个真正的未来!
【解决方案2】:

一般来说,解决此类问题的一种方法是逐行检查发生的情况并确定每一行的作用。有时很长(很多时候,真的),但也能很好地确保你不会错过任何东西。在这种特殊情况下,让我们看看愈合问题。

当您输入 switch 语句并点击 case 1(治疗)时,代码所做的第一件事就是将 user.getHeal() 的结果分配给 healthAdded。你从这里做的是“步入”getHeal(),看看它做了什么。 getHeal() 获取一个再生编号,并将其分配给再生。然后它打印 regen,最后返回你存储在 regen 中的值。

现在我们知道 getHeal() 做了什么,我们可以跳回到我们的案例 1:并完整地说第一行做了什么。它采用 getHeal() 中内置的 regen 值并将其分配给 healthAdded。

case 1:然后在 break 之前打印 healthAdded 中的值;陈述。休息;完成案例 1。

那么您的代码以快速列表形式执行的操作是:

  • 产生治疗值
  • 打印两次

您想要做的是根据 regen 值修改用户的健康状况,因此您缺少一个步骤:使用您在 getHeal() 中构建的 regen 数更改 user.health 值。

攻击伤害的问题与此类似,请尝试将您希望代码以类似目标的方式执行的操作与您看到的代码实际执行的操作进行比较。

【讨论】:

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