【发布时间】:2019-11-17 04:05:38
【问题描述】:
我正在测试如何使用流和流控制器,使用基本的 Bloc 模式,但我仍然不明白如何正确处理它们是否使用它来更新 UI 或触发其他集团。
我注意到其他人的代码在无状态或有状态小部件上处理它,但我想知道它是否也可以在 Bloc 类上完成
下面是基本 Bloc 的 sn-p 和无状态小部件的流构建器
CounterBloc.dart
import 'dart:async';
class CounterBloc {
int _counter = 10;
StreamController<int> _countController = StreamController<int>();
Stream<int> get counterStream => _countController.stream;
StreamSink<int> get counterSink => _countController.sink;
void incrementCounter() {
_counter++;
counterSink.add(_counter);
}
}
main.dart
import 'package:flutter/material.dart';
import 'package:test_bloc/counter_bloc.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
final counterClass = CounterBloc();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Home Page"),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
StreamBuilder(
stream: counterClass.counterStream,
builder: (BuildContext context, AsyncSnapshot<int> snapshot) {
if (snapshot.hasData) {
print(snapshot.data.toString() + ' this is test');
return Text(snapshot.data.toString());
} else {
return CircularProgressIndicator();
}
},
)
],
),
),
floatingActionButton: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
FloatingActionButton(
onPressed: () {
counterClass.incrementCounter();
},
tooltip: 'Increment',
child: Icon(Icons.add),
)
],
));
}
}
【问题讨论】: