【发布时间】:2021-07-18 14:41:49
【问题描述】:
我有一个关于旋转轮子的问题,代码工作正常,但我需要它是平滑的,我不知道该怎么做,在代码中添加什么。欢迎任何形式的帮助
//Rotation - WHEELS
CurrentRotation = Horizontal * RotationSpeed * Time.deltaTime;
Wheels[4].transform.localRotation = Quaternion.Euler(Wheels[4].transform.localRotation.x, Mathf.Clamp(CurrentRotation, -MaximumRotation, MaximumRotation), Wheels[4].transform.localRotation.z);
Wheels[5].transform.localRotation = Quaternion.Euler(Wheels[5].transform.localRotation.x, Mathf.Clamp(CurrentRotation, -MaximumRotation, MaximumRotation), Wheels[5].transform.localRotation.z);
【问题讨论】:
标签: unity3d