【发布时间】:2019-08-31 01:11:32
【问题描述】:
我有一个基播放器类,其中包含一个单例声明。如果可能的话,我想用派生类填充 baseClass.Instance var。
我目前的做法是,当派生类“唤醒”时,它会尝试设置 Instance = this;我也试过调用 base.Init(),然后设置 Instance = this;在 base.Init() 方法中。这会设置 Instance != null,但 Instance != derivedClass 也是如此。
// Current approach
public abstract class BasePlayer : Entity, IPlayerBase
{
// Singleton instance, to be populated by the derived class
private static BasePlayer _i = null;
private static object _lock = new object();
private static bool _disposing = false; // Check if we're in the process of disposing this singleton
public static BasePlayer Instance
{
get
{
if (_disposing)
return null;
else
return _i;
}
protected set
{
lock (_lock)
{
if(_i == null && !_disposing)
_i = value;
}
}
}
protected void Init()
{
if (Instance == null)
{
Instance = this;
}
else if (Instance != null)
{
Active = false;
Destroy(this.gameObject);
}
if (Instance == this)
{
Debug.Log("Successfully set BaseClass");
...
}
}
}
// Current approach
public class FPSPlayer : BasePlayer
{
void OnEnable()
{
base.Init();
}
}
// Also tried
public class FPSPlayer : BasePlayer
{
void OnEnable()
{
if (Instance == null)
{
Instance = this;
}
else if (Instance != null)
{
Active = false;
Destroy(this.gameObject);
}
if (Instance == this)
{
...
}
}
}
【问题讨论】:
-
不应派生单例类。
-
在这种情况下,我应该将 Singleton 移动到派生类吗?例如FPSPlayer.Instance?
标签: c# singleton superclass derived-class base-class