【问题标题】:JavaFx zooming to mouse as pivotJavaFx 缩放到鼠标作为枢轴
【发布时间】:2016-05-16 12:48:02
【问题描述】:

我已经尝试过another post 中给出的这个例子来了解相对于鼠标指针的缩放和平移。当一切都在网格上时,缩放按预期工作:

当放大到左上角图像上的鼠标指针位置时,它会放大到右上角图像中看到的确切位置。

如果某些东西被拖出网格,例如枢轴开始“行为不端”:

当放大到左下角图像上的鼠标指针位置时,它会被放大到与右下角图像中预期位置不同的位置。

父级内画布的边界从 600x600(无比例)变为 600x700……这会影响以下函数的结果 dx、dy。

double dx = (event.getSceneX() - (canvas.getBoundsInParent().getWidth()/2 + canvas.getBoundsInParent().getMinX()));
double dy = (event.getSceneY() - (canvas.getBoundsInParent().getHeight()/2 + canvas.getBoundsInParent().getMinY()));

通过将.getWidth() 更改为.getHeight() 来编辑此函数时,然后再次将矩形移出...缩放工作正常。但是,如果矩形被垂直移出(到底部或顶部)并移到左侧,问题再次重现。

上述函数是否正确,它试图做什么?为什么缩放不一样,因为一切都在网格上?

import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.Label;
import javafx.scene.input.MouseEvent;
import javafx.scene.input.ScrollEvent;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;

class PannableCanvas extends Pane {

    DoubleProperty myScale = new SimpleDoubleProperty(1.0);

    public PannableCanvas() {
        setPrefSize(600, 600);
        setStyle("-fx-background-color: lightgrey; -fx-border-color: blue;");

        // add scale transform
        scaleXProperty().bind(myScale);
        scaleYProperty().bind(myScale);
    }

    /**
     * Add a grid to the canvas, send it to back
     */
    public void addGrid() {

        double w = getBoundsInLocal().getWidth();
        double h = getBoundsInLocal().getHeight();

        // add grid
        Canvas grid = new Canvas(w, h);

        // don't catch mouse events
        grid.setMouseTransparent(true);

        GraphicsContext gc = grid.getGraphicsContext2D();

        gc.setStroke(Color.GRAY);
        gc.setLineWidth(1);

        // draw grid lines
        double offset = 50;
        for( double i=offset; i < w; i+=offset) {
            gc.strokeLine( i, 0, i, h);
            gc.strokeLine( 0, i, w, i);
        }

        getChildren().add( grid);

        grid.toBack();
    }

    public double getScale() {
        return myScale.get();
    }

    public void setScale( double scale) {
        myScale.set(scale);
    }

    public void setPivot( double x, double y) {
        setTranslateX(getTranslateX()-x);
        setTranslateY(getTranslateY()-y);
    }
}


/**
 * Mouse drag context used for scene and nodes.
 */
class DragContext {

    double mouseAnchorX;
    double mouseAnchorY;

    double translateAnchorX;
    double translateAnchorY;

}

/**
 * Listeners for making the nodes draggable via left mouse button. Considers if parent is zoomed.
 */
class NodeGestures {

    private DragContext nodeDragContext = new DragContext();

    PannableCanvas canvas;

    public NodeGestures( PannableCanvas canvas) {
        this.canvas = canvas;

    }

    public EventHandler<MouseEvent> getOnMousePressedEventHandler() {
        return onMousePressedEventHandler;
    }

    public EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
        return onMouseDraggedEventHandler;
    }

    private EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {

        public void handle(MouseEvent event) {

            // left mouse button => dragging
            if( !event.isPrimaryButtonDown())
                return;

            nodeDragContext.mouseAnchorX = event.getSceneX();
            nodeDragContext.mouseAnchorY = event.getSceneY();

            Node node = (Node) event.getSource();

            nodeDragContext.translateAnchorX = node.getTranslateX();
            nodeDragContext.translateAnchorY = node.getTranslateY();

        }

    };

    private EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
        public void handle(MouseEvent event) {

            // left mouse button => dragging
            if( !event.isPrimaryButtonDown())
                return;

            double scale = canvas.getScale();

            Node node = (Node) event.getSource();

            node.setTranslateX(nodeDragContext.translateAnchorX + (( event.getSceneX() - nodeDragContext.mouseAnchorX) / scale));
            node.setTranslateY(nodeDragContext.translateAnchorY + (( event.getSceneY() - nodeDragContext.mouseAnchorY) / scale));

            event.consume();

        }
    };
}

/**
 * Listeners for making the scene's canvas draggable and zoomable
 */
class SceneGestures {

    private static final double MAX_SCALE = 10.0d;
    private static final double MIN_SCALE = .1d;

    private DragContext sceneDragContext = new DragContext();

    PannableCanvas canvas;

    public SceneGestures( PannableCanvas canvas) {
        this.canvas = canvas;
    }

    public EventHandler<MouseEvent> getOnMousePressedEventHandler() {
        return onMousePressedEventHandler;
    }

    public EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
        return onMouseDraggedEventHandler;
    }

    public EventHandler<ScrollEvent> getOnScrollEventHandler() {
        return onScrollEventHandler;
    }

    private EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {

        public void handle(MouseEvent event) {

            // right mouse button => panning
            if( !event.isSecondaryButtonDown())
                return;

            sceneDragContext.mouseAnchorX = event.getSceneX();
            sceneDragContext.mouseAnchorY = event.getSceneY();

            sceneDragContext.translateAnchorX = canvas.getTranslateX();
            sceneDragContext.translateAnchorY = canvas.getTranslateY();

        }

    };

    private EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
        public void handle(MouseEvent event) {

            // right mouse button => panning
            if( !event.isSecondaryButtonDown())
                return;

            canvas.setTranslateX(sceneDragContext.translateAnchorX + event.getSceneX() - sceneDragContext.mouseAnchorX);
            canvas.setTranslateY(sceneDragContext.translateAnchorY + event.getSceneY() - sceneDragContext.mouseAnchorY);

            event.consume();
        }
    };

    /**
     * Mouse wheel handler: zoom to pivot point
     */
    private EventHandler<ScrollEvent> onScrollEventHandler = new EventHandler<ScrollEvent>() {

        @Override
        public void handle(ScrollEvent event) {

            double delta = 1.2;

            double scale = canvas.getScale(); // currently we only use Y, same value is used for X
            double oldScale = scale;

            if (event.getDeltaY() < 0)
                scale /= delta;
            else
                scale *= delta;

            scale = clamp( scale, MIN_SCALE, MAX_SCALE);

            double f = (scale / oldScale)-1;

            double dx = (event.getSceneX() - (canvas.getBoundsInParent().getWidth()/2 + canvas.getBoundsInParent().getMinX()));
            double dy = (event.getSceneY() - (canvas.getBoundsInParent().getHeight()/2 + canvas.getBoundsInParent().getMinY()));

            canvas.setScale( scale);

            // note: pivot value must be untransformed, i. e. without scaling
            canvas.setPivot(f*dx, f*dy);

            event.consume();

        }

    };


    public static double clamp( double value, double min, double max) {

        if( Double.compare(value, min) < 0)
            return min;

        if( Double.compare(value, max) > 0)
            return max;

        return value;
    }
}



/**
 * An application with a zoomable and pannable canvas.
 */
public class ZoomAndScrollApplication extends Application {
    public static void main(String[] args) {
        launch(args);
    }

    @Override
    public void start(Stage stage) {

        Group group = new Group();

        // create canvas
        PannableCanvas canvas = new PannableCanvas();

        // we don't want the canvas on the top/left in this example => just
        // translate it a bit
        canvas.setTranslateX(100);
        canvas.setTranslateY(100);

        // create sample nodes which can be dragged
        NodeGestures nodeGestures = new NodeGestures( canvas);

        Label label1 = new Label("Draggable node 1");
        label1.setTranslateX(10);
        label1.setTranslateY(10);
        label1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
        label1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());

        Label label2 = new Label("Draggable node 2");
        label2.setTranslateX(100);
        label2.setTranslateY(100);
        label2.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
        label2.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());

        Label label3 = new Label("Draggable node 3");
        label3.setTranslateX(200);
        label3.setTranslateY(200);
        label3.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
        label3.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());

        Circle circle1 = new Circle( 300, 300, 50);
        circle1.setStroke(Color.ORANGE);
        circle1.setFill(Color.ORANGE.deriveColor(1, 1, 1, 0.5));
        circle1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
        circle1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());

        Rectangle rect1 = new Rectangle(100,100);
        rect1.setTranslateX(450);
        rect1.setTranslateY(450);
        rect1.setStroke(Color.BLUE);
        rect1.setFill(Color.BLUE.deriveColor(1, 1, 1, 0.5));
        rect1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
        rect1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());

        canvas.getChildren().addAll(label1, label2, label3, circle1, rect1);

        group.getChildren().add(canvas);

        // create scene which can be dragged and zoomed
        Scene scene = new Scene(group, 1024, 768);

        SceneGestures sceneGestures = new SceneGestures(canvas);
        scene.addEventFilter( MouseEvent.MOUSE_PRESSED, sceneGestures.getOnMousePressedEventHandler());
        scene.addEventFilter( MouseEvent.MOUSE_DRAGGED, sceneGestures.getOnMouseDraggedEventHandler());
        scene.addEventFilter( ScrollEvent.ANY, sceneGestures.getOnScrollEventHandler());

        stage.setScene(scene);
        stage.show();

        canvas.addGrid();

    }
}

【问题讨论】:

  • 问题是scaling happens at the center of a node.当您将矩形拖到外面时,父级的宽度会发生变化,比例也会发生变化。
  • 有点小技巧,但我创建了一个与 Canvas 大小相同的新窗格并将其添加到 Canvas 的构造函数中。然后我将函数中 Canvas 的边界替换为 Pane 的边界……然后它就可以工作了,因为这个没有调整大小。感谢您的信息。

标签: javafx pivot zooming


【解决方案1】:

由于到目前为止没有人回答这个问题并且我偶然发现了同样的问题,我将发布我的解决方案,其中添加了节点左/上/下和右悬垂的简单计算。

如果你用下面附加的部分替换缩放代码的部分,你应该很好。

//maxX = right overhang, maxY = lower overhang
double maxX = canvas.getBoundsInParent().getMaxX() - canvas.localToParent(canvas.getPrefWidth(), canvas.getPrefHeight()).getX();
double maxY = canvas.getBoundsInParent().getMaxY() - canvas.localToParent(canvas.getPrefWidth(), canvas.getPrefHeight()).getY();

// minX = left overhang, minY = upper overhang
double minX = canvas.localToParent(0,0).getX() - canvas.getBoundsInParent().getMinX();
double minY = canvas.localToParent(0,0).getY() - canvas.getBoundsInParent().getMinY();

// adding the overhangs together, as we only consider the width of canvas itself
double subX = maxX + minX;
double subY = maxY + minY;

// subtracting the overall overhang from the width and only the left and upper overhang from the upper left point
double dx = (event.getSceneX() - ((canvas.getBoundsInParent().getWidth()-subX)/2 + (canvas.getBoundsInParent().getMinX()+minX)));
double dy = (event.getSceneY() - ((canvas.getBoundsInParent().getHeight()-subY)/2 + (canvas.getBoundsInParent().getMinY()+minY)));

警告:总是会正确计算左和上悬垂,但我没有找到任何可行的方法来计算节点的右悬垂和下悬垂,而不使用首选的高度和宽度属性。所以请记住,您需要这些。

此外,您可以通过仅计算一次 canvas.getBoundsInParent() 以及多次计算的其他计算来提高性能。

希望对某人有所帮助。

【讨论】:

  • 我点击一个十字路口,然后放大。光标仍然有点偏离,向下和向右。 macOS 11 上的 15.0.1。
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