【发布时间】:2014-11-04 23:49:28
【问题描述】:
对 Unity 来说还算新手,我玩游戏的过程中没有太多的小问题,但我被这个问题难住了。 我得到的错误是:
Assets/Scripts/Interactables/ButtonMoveObject.cs(25,55):错误 CS0120:需要对象引用才能访问非静态成员 `Inventory.CheckItem(Inventory.items)'
我似乎无法弄清楚,有什么想法吗?
using UnityEngine;
using System.Collections;
public class ButtonMoveObject : MonoBehaviour {
//Object name to link to button
public GameObject buttonReceiver = null;
//Target for moved objects and time it takes
private Vector3 source;
public Vector3 target;
public float overTime;
//Prerequesites required to operate it
public Inventory.items[] pres;
//Flag to keep checking prerequisites and check count
private bool checkFlag = true;
private int checkCount = 0;
void Use ()
{
if (pres.Length > 0) {
while (checkFlag) {
checkFlag = Inventory.CheckItem(pres[checkCount]);
if (checkCount == pres.Length) {
if (checkFlag) {
checkFlag = false;
StartCoroutine (MoveObject ());
}
}
checkCount++;
}
}
}
IEnumerator MoveObject()
{
source = buttonReceiver.transform.position;
float startTime = Time.time;
while(Time.time < startTime + overTime)
{
buttonReceiver.transform.position = Vector3.Lerp(source, target, (Time.time - startTime)/overTime);
yield return null;
}
buttonReceiver.transform.position = target;
}
}
编辑:
好的,我已经用checkFlag = player.GetComponent<Inventory>().CheckItem(pres[checkCount]); 修复了它
但现在我收到一个错误Assets/Scripts/Player/Inventory.cs(21,30): error CS0176: Static member Inventory.items.keycardGreen' cannot be accessed with an instance reference, qualify it with a type name instead
在我的库存脚本中
using UnityEngine;
using System.Collections;
public class Inventory : MonoBehaviour {
public enum items
{
keycardGreen,
keycardRed
};
//Inventory List
[HideInInspector]
public bool keycardGreen = false;
[HideInInspector]
public bool keycardRed = false;
public void CollectItem (items newItem)
{
switch (newItem) {
case newItem.keycardGreen:
keycardGreen = true;
Debug.Log(newItem + " collected.");
break;
case newItem.keycardRed:
keycardRed = true;
Debug.Log(newItem + " collected.");
break;
default:
break;
}
}
public bool CheckItem (items checkItem)
{
switch (checkItem) {
case checkItem.keycardGreen:
return keycardGreen;
break;
case checkItem.keycardRed:
return keycardRed;
break;
default:
Debug.Log("Item does not exist.");
break;
}
}
}
【问题讨论】:
-
Inventory类中的CheckItem()不是静态的。您需要一个Inventory实例来调用它。