【发布时间】:2023-02-08 03:14:17
【问题描述】:
使用 p5.js / p5.play 我试图点击一个移动的精灵,但坚持如何获得移动的精灵坐标和位置。当我点击画布上的任意位置时,一个随机的精灵消失了。我一直在尝试使用 mouseX 和 mouseY。对编码非常陌生,只是想学习基础知识。
let enemy;
let spawnTimer = 0;
function setup() {
createCanvas(900, 900);
spritegroup = new Group();
clickedgroup = new Group();
}
function draw() {
background(255, 255, 255);
spritegroup.cull(20);
clickedgroup.cull(20);
spawnSprites();
spriteClicked();
drawSprites();
}
function spawnSprites() {
if (spawnTimer === 60) {
for (var i = 0; i < 2; i++) {
var angle = random(360);
var x = random(50, 850);
var y = -5 * sin(radians(angle));
createEnemy(3, x, y);
spawnTimer = 0;
}
}
spawnTimer++;
}
function createEnemy(type, x, y) {
enemy = createSprite(x, y);
enemy[floor(random(0, 4))];
enemy.setSpeed(3.5 - type / 2, 90);
spritegroup.add(enemy);
enemy.setCollider("rectangle", 0, 0, 100, 100);
enemy.debug = true;
return enemy;
}
function spriteClicked() {
if (mouseIsPressed == true)
if (
(mouseX > enemy.position.x,
enemy.position.y && mouseY > enemy.position.x,
enemy.position.y)
) {
enemy.remove();
}
}
【问题讨论】:
标签: javascript p5.js p5.play