【发布时间】:2022-06-10 21:26:00
【问题描述】:
我正在尝试做tictactoe,但我不断收到此错误
AttributeError: 'TicTacToe' 对象没有属性 'get_move'
这是我的代码的第一部分:
from player import HumanPlayer, RandomComputerPlayer
class TicTacToe:
def __init__(self):
self.board = self.make_board()# we will use a single list t0 rep 3x3 board
self.current_winner = None # keep track of current winner
@staticmethod
def make_board():
return [' ' for _ in range(9)]
def print_board(self):
for row in [self.board[i*3:(i+1)*3] for i in range(3)]:
# the header goes like 0-3, 3-6, 6-9 and tells us which \
# row we are at where 0, 1 , 2 first row; 3, 4, 5 second and so on
print('|'+'|'.join(row)+'|')
@staticmethod
def print_board_nums():
# 0 | 1 | 2 etc, tells us which number corresponds to which box
number_board = [[str(i) for i in range(j*3, (j+1)*3)] for j in range(3)]
for row in number_board:
print('|'+'|'.join(row)+'|')
def available_moves(self):
'''
# return [], a list of available moves
moves = []
for (i, x) in enumerate(self, board):
# enumerate creates a list and assigns value 0, 1, .. to each
# value from the list. eg. 'hi' -> [(0, h), (1, i)]
# enumerate l1 = ['hello', 'world'] as enumerate(2, l1]
# would go as [(2, 'hello'), (3, 'world')]
# so here it would go as ['x','x','o'] -> [(0, 'x'), (1, 'x'), (2, 'o')]
if spot = ' ': moves.append(i)
return moves
'''
# or just do
return [i for i, spot in enumerate(self, self.board) if spot == ' ']
def empty_squares(self):
return ' ' in self.board
def num_empty_squares(self):
return len(self.available_moves())
# return self.board.count(' ')
def make_move(self, square, letter):
# if the move is valid then return true else false
if self.board[square] == ' ':
self.board[square] = letter
# check for winner
if self.winner(square, letter):
self.current_winner = letter
return True
return False
def winner(self, square, letter):
row_ind = square // 3 # checking row [specifies which row we are on]
row = self.board[row_ind*3 : (row_ind+1)*3]
if all([spot == letter for spot in row]):
return True
# check column if above was false
col_ind = square % 3
col = [self.board[col_ind+i*3] for i in range(3)]
if all([spot == letter for spot in col]):
return True
# check diagonal
# for this we have to place a move to a diagonal sq
# i.e. [0,2,4,6,8] even number
if square % 2 == 0:
# first diagonal [0,4,8] or second [2,4,6]
diagonal1 = [self.board[i] for i in [0, 4, 8]]
diagonal2 = [self.board[i] for i in [2, 4, 6]]
if all([spot == letter for spot in diagonal1]):
return True
if all([spot == letter for spot in diagonal2]):
return True
return False
def play(game, x_player, o_player, print_game = True):
# return winner if there is one else return none which is tie
if print_game:
game.print_board_nums() # see which number correspond to which spot
letter = 'x' # starting letter
# iterate while the game has empty squares
while game.empty_squares():
if letter == 'o':
square = o_player.get_move(game)
if letter == 'x':
square = x_player.get_move(game)
if game.make_move(square, letter):
if print_game:
print(letter + f'makes a move to square {square}')
game.print_board()
print('') # just an empty line
if game.current_winner:
if print_game:
print(letter + 'wins!')
return letter
# next move/ switch letter
'''if letter == 'x': letter = 'o'
else letter = 'x'
can be re written as '''
letter = 'o' if letter == 'x' else 'x'
if print_game:
print("It's a tie.")
if __name__ == '__main__':
x_player = HumanPlayer('x')
o_player = RandomComputerPlayer('o')
t = TicTacToe()
t.play(t, x_player, o_player)
我尝试导入这两个类
class RandomComputerPlayer(Player):
def __init__(self, letter):
super().__init__(letter)
def get_move(self, game):
square = random.choice(game.available_moves())
return square
class HumanPlayer(Player):
def __init__(self, letter):
super().__init__(letter)
def get_move(self, game):
valid_square = False
val = None
while not valid_square:
square = input(self.letter + "'s turn. Input move (0-8): ")
# checking if value if valid by casting it into an integer
try:
val = int(square)
if val not in game.available_moves():
raise ValueError
valid_square = True # valid value obtained
except ValueError:
print("Invalid value, try again.")
return val
为什么它不能从播放器文件中获取导入/读取它的方法?任何线索? 我应该直接剪切并粘贴导入的部分吗?
【问题讨论】:
-
请分享目录结构
标签: python inheritance python-import attributeerror tic-tac-toe