【发布时间】:2015-02-07 03:22:47
【问题描述】:
我正在开始一个新游戏,并且马上就遇到了一个奇怪的问题。在我的 didMoveToView 函数中,我有以下内容可以在框架内(全屏)对我的精灵设置边界
self.physicsBody=SKPhysicsBody(edgeLoopFromRect: self.frame)
以下代码在触摸点添加一个 SKSpriteNode,并添加一个 rotatebyangle 动作,并永远重复
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(balloonWorld)
let nodeAtPoint = self.nodeAtPoint(location)
if(nodeAtPoint.name == nil) {
let location = touch.locationInNode(self)
let randNum:Int = Int.random(min: 0, max: 7)
var stringColor:String = (balloonColors.objectAtIndex(randNum) as String)
stringColor = stringColor.stringByReplacingOccurrencesOfString("face",
withString :"")
let sprite = Balloon(theColor:stringColor)
//let spriteFileName:String = balloonColors.objectAtIndex(randNum) as String
//let sprite = SKSpriteNode(imageNamed:spriteFileName)
sprite.xScale = 0.5
sprite.yScale = 0.5
sprite.position = location
sprite.zPosition = SceneLevel.hero.rawValue
balloonWorld!.addChild(sprite)
let action = SKAction.rotateByAngle(CGFloat(-M_PI), duration:1)
sprite.runAction(SKAction.repeatActionForever(action))
} else {
nodeAtPoint.removeFromParent()
println(nodeAtPoint.name)
}
}
}
我已经如下设置了 balloonWorld:
balloonWorld = SKNode()
self.addChild(balloonWorld!)
我的问题是,有时气球精灵不会从边缘反弹,而是继续穿过边缘,再也看不到了。
有什么建议吗?
谢谢, 肯
这里是设置物理体的代码
气球:
class Balloon: SKNode {
// properties
var myColor:String?
var objectSprite:SKSpriteNode?
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
init(theColor:String){
super.init()
self.myColor=theColor
let imageFileName = "\(theColor)face"
let objectSprite:SKSpriteNode = SKSpriteNode(imageNamed:imageFileName)
objectSprite.physicsBody = SKPhysicsBody(circleOfRadius: objectSprite.size.height / 2.0)
objectSprite.physicsBody?.affectedByGravity = true
objectSprite.name = theColor + " balloon"
addChild(objectSprite)
}
}
我没有在边界上设置物理体,因为我只需要self.physicsBody = SKPhysicsBody(edgeLoopFrom Rect : self:frame) 线,因为边界具有相同的框架。
我尝试添加以下内容,但这并没有改变行为:
let borderShape=SKShapeNode(rect: CGRectMake(self.frame.origin.x+2, self.frame.origin.y+2, self.frame.size.width-4, self.frame.size.height-4))
borderShape.fillColor=SKColor.clearColor()
borderShape.strokeColor=SKColor.blackColor()
borderShape.lineWidth=1
borderShape.physicsBody?.categoryBitMask=BodyType.boundary.rawValue
borderShape.zPosition=SceneLevel.border.rawValue
borderShape.physicsBody=SKPhysicsBody(edgeLoopFromRect: borderShape.frame)
balloonWorld!.addChild(borderShape)
【问题讨论】:
-
发布代码,您可以在其中设置边界和气球的物理体。请记住,如果您想要正确的碰撞行为,则不得使用 SKAction moveTo/By 移动气球
-
rakeshbs - 气球类位于单独的 swift 文件中,因此您的编辑似乎不起作用
标签: rotation sprite-kit skphysicsbody