【发布时间】:2018-11-15 03:44:33
【问题描述】:
我想在几秒钟后在光线投射命中点摧毁实例化的弹孔和子弹火花预制件,这是我用来实例化它们的代码
if(Physics.Raycast(transform.position,transform.TransformDirection(Vector3.forward)*100,hitShot)) {
var rotation = Quaternion.FromToRotation( Vector3.up, hitShot.normal );
var instantiatedExplosion : GameObject = Instantiate(
hitParticles, hitShot.point, rotation );
var rotation1 = Quaternion.FromToRotation(Vector3.forward,hitShot.normal);
var instantiatedHole: GameObject =Instantiate (bulletHoles,hitShot.point,rotation1);
}
【问题讨论】:
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此时您尝试了哪些方法?您是否考虑过向它们添加一个脚本,该脚本在项目实例化后倒计时,然后在计时器达到 0 时销毁或禁用它们?
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@Serlite 整个工作都在 gunfire 脚本中实现,预制件在检查器中被引用,然后在按下 Fire1 时实例化为克隆
标签: unity3d