【发布时间】:2014-09-01 13:52:38
【问题描述】:
我正在尝试创建一个动态顶点缓冲区,以便我可以使用 ID3D11DeviceContext::Map() 写入缓冲区。但是,每次我尝试创建顶点缓冲区时都会失败。这是我的代码。我已经在其他项目中成功地做到了这一点,所以我不知道为什么我写的东西不起作用。代码如下:
//create vertex buffer
Vertex* vertices = static_cast<Vertex*>(std::malloc((4000) * sizeof(Vertex)));
for (int i = 0; i < 4000; i++)
{
vertices[i].pos.x = 0.0f;
vertices[i].pos.y = 0.0f;
vertices[i].pos.z = 0.0f;
vertices[i].tex.x = 0.0f;
vertices[i].tex.y = 0.0f;
}
D3D11_BUFFER_DESC bd;
ZeroMemory( &bd, sizeof(bd) );
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.ByteWidth = sizeof( Vertex ) * 4000;
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
D3D11_SUBRESOURCE_DATA InitData;
ZeroMemory( &InitData, sizeof(InitData) );
InitData.pSysMem = vertices;
HRESULT hr = Device->CreateBuffer( &bd, &InitData, &VertexBuffer );
std::free(vertices);
弄乱了代码后,发现这段代码成功了:
//create vertex buffer
Vertex* vertices = static_cast<Vertex*>(std::malloc((4000) * sizeof(Vertex)));
for (int i = 0; i < 4000; i++)
{
vertices[i].pos.x = 0.0f;
vertices[i].pos.y = 0.0f;
vertices[i].pos.z = 0.0f;
vertices[i].tex.x = 0.0f;
vertices[i].tex.y = 0.0f;
}
D3D11_BUFFER_DESC bd;
ZeroMemory( &bd, sizeof(bd) );
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.ByteWidth = sizeof( Vertex ) * 4000;
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = 0;
D3D11_SUBRESOURCE_DATA InitData;
ZeroMemory( &InitData, sizeof(InitData) );
InitData.pSysMem = vertices;
HRESULT hr = Device->CreateBuffer( &bd, &InitData, &VertexBuffer );
std::free(vertices);
这段代码也成功了:
//create vertex buffer
Vertex* vertices = static_cast<Vertex*>(std::malloc((4000) * sizeof(Vertex)));
for (int i = 0; i < 4000; i++)
{
vertices[i].pos.x = 0.0f;
vertices[i].pos.y = 0.0f;
vertices[i].pos.z = 0.0f;
vertices[i].tex.x = 0.0f;
vertices[i].tex.y = 0.0f;
}
D3D11_BUFFER_DESC bd;
ZeroMemory( &bd, sizeof(bd) );
bd.Usage = D3D11_USAGE_DEFAULT;
bd.ByteWidth = sizeof( Vertex ) * 4000;
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
D3D11_SUBRESOURCE_DATA InitData;
ZeroMemory( &InitData, sizeof(InitData) );
InitData.pSysMem = vertices;
HRESULT hr = Device->CreateBuffer( &bd, &InitData, &VertexBuffer );
std::free(vertices);
似乎只有当 bd.Usage = D3D11_USAGE_DYNAMIC 和 bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE 同时创建顶点缓冲区失败。关于问题是什么的任何想法?
【问题讨论】:
标签: c++ directx-11