使用 C# 委托/动作代替 Unity 的 UnityEvent。它比 Unity 的事件要快。我几天前移植了it。您只需稍作修改即可获得所需的内容。
1.通过将所有Action 声明更改为Action<float> 使Action 采用float,这意味着它将允许带有float 参数的函数。
2。现在,让TriggerEvent 函数采用float 参数。通过改变
public static void TriggerEvent(string eventName)
到
public static void TriggerEvent(string eventName, float h)
这是新的EventManager 脚本。
using UnityEngine;
using System.Collections.Generic;
using System;
public class EventManager : MonoBehaviour
{
private Dictionary<string, Action<float>> eventDictionary;
private static EventManager eventManager;
public static EventManager instance
{
get
{
if (!eventManager)
{
eventManager = FindObjectOfType(typeof(EventManager)) as EventManager;
if (!eventManager)
{
Debug.LogError("There needs to be one active EventManger script on a GameObject in your scene.");
}
else
{
eventManager.Init();
}
}
return eventManager;
}
}
void Init()
{
if (eventDictionary == null)
{
eventDictionary = new Dictionary<string, Action<float>>();
}
}
public static void StartListening(string eventName, Action<float> listener)
{
Action<float> thisEvent;
if (instance.eventDictionary.TryGetValue(eventName, out thisEvent))
{
thisEvent += listener;
}
else
{
thisEvent += listener;
instance.eventDictionary.Add(eventName, thisEvent);
}
}
public static void StopListening(string eventName, Action<float> listener)
{
if (eventManager == null) return;
Action<float> thisEvent;
if (instance.eventDictionary.TryGetValue(eventName, out thisEvent))
{
thisEvent -= listener;
}
}
public static void TriggerEvent(string eventName, float h)
{
Action<float> thisEvent = null;
if (instance.eventDictionary.TryGetValue(eventName, out thisEvent))
{
thisEvent.Invoke(h);
}
}
}
测试:
public class Test : MonoBehaviour
{
void OnEnable()
{
EventManager.StartListening("OnPlayerTeleport", TeleportPlayer);
}
void OnDisable()
{
EventManager.StopListening("OnPlayerTeleport", TeleportPlayer);
}
void Update()
{
if (Input.GetButtonDown("Teleport"))
{
EventManager.TriggerEvent("OnPlayerTeleport", 5);
}
}
void TeleportPlayer(float h)
{
float yPos = transform.position.y;
yPos += h;
transform.position = new Vector3(transform.position.x, yPos, transform.position.z);
}
}