【发布时间】:2015-08-01 12:37:33
【问题描述】:
团结:5.1.1f
语言:c#
当我在 Assets/Editor/ 文件中实例化一个游戏对象时,它不会出现在场景中,直到我选择另一个场景的游戏对象。
我尝试过调用一些方法,例如:
SceneView.RepaintAll();
HandleUtility.Repaint();
但其中没有一个看起来有效。这就是我生成对象的方式:
public class PrefabEditor: Editor {
void OnSceneGUI() {
GameObject prefabInstance = Instantiate(prefab) as GameObject;
// assign him an icon label
Texture2D tex = EditorGUIUtility.IconContent("sv_label_0").image as Texture2D;
Type editorGUIUtilityType = typeof(EditorGUIUtility);
BindingFlags bindingFlags = BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic;
object[] args = new object[] {
prefabInstance, tex
};
editorGUIUtilityType.InvokeMember("SetIconForObject", bindingFlags, null, null, args);
EditorUtility.SetDirty(prefabInstance);
}
}
【问题讨论】:
标签: c# unity3d instantiation redraw