【问题标题】:Creating sine or square wave in C#在 C# 中创建正弦波或方波
【发布时间】:2010-09-17 06:17:27
【问题描述】:

如何生成给定频率的音频正弦波或方波?

我希望这样做是为了校准设备,那么这些波有多精确?

【问题讨论】:

  • 最好使用真正的信号发生器(已知校准)

标签: c# audio signal-processing


【解决方案1】:

使用 Math.NET 数值

https://numerics.mathdotnet.com/Generate.html

正弦曲线

生成给定长度的正弦波数组。这相当于 将缩放的三角正弦函数应用于周期性锯齿 幅度为 2π。

s(x)=A⋅sin(2πνx+θ)

Generate.Sinusoidal(length,samplingRate,frequency,amplitude,mean,phase,delay)

例如

 Generate.Sinusoidal(15, 1000.0, 100.0, 10.0);

返回数组 { 0, 5.9, 9.5, 9.5, 5.9, 0, -5.9, ... }

还有

Generate.Square(...

这会

创建一个周期性方波...

无法谈论精确度。

【讨论】:

    【解决方案2】:

    您可以使用NAudio 并创建一个派生的WaveStream 输出正弦波或方波,您可以将其输出到声卡或写入WAV 文件。如果您使用 32 位浮点样本,您可以直接从 sin 函数中写入值,而无需缩放,因为它已经在 -1 和 1 之间。

    至于准确度,您是指完全正确的频率,还是完全正确的波形?没有真正的方波这样的东西,即使是正弦波也可能在其他频率上有一些非常安静的伪影。如果重要的是频率的准确性,那么您将依赖声卡中时钟的稳定性和准确性。话虽如此,我想对于大多数用途来说,准确性已经足够了。

    下面是一些示例代码,它以 8 kHz 采样率和 16 位样本(即非浮点)生成 1 kHz 样本:

    int sampleRate = 8000;
    short[] buffer = new short[8000];
    double amplitude = 0.25 * short.MaxValue;
    double frequency = 1000;
    for (int n = 0; n < buffer.Length; n++)
    {
        buffer[n] = (short)(amplitude * Math.Sin((2 * Math.PI * n * frequency) / sampleRate));
    }
    

    【讨论】:

    • 这里没有真正的方波,甚至没有正弦波:非常正确,我实际上是指频率,谢谢
    【解决方案3】:

    Creating sine and save to wave file in C#试试

    private void TestSine()
    {
        IntPtr format;
        byte[] data;
        GetSineWave(1000, 100, 44100, -1, out format, out data);
        WaveWriter ww = new WaveWriter(File.Create(@"d:\work\sine.wav"),
            AudioCompressionManager.FormatBytes(format));
        ww.WriteData(data);
        ww.Close();
    }
    
    private void GetSineWave(double freq, int durationMs, int sampleRate, short decibel, out IntPtr format, out byte[] data)
    {
        short max = dB2Short(decibel);//short.MaxValue
        double fs = sampleRate; // sample freq
        int len = sampleRate * durationMs / 1000;
        short[] data16Bit = new short[len];
        for (int i = 0; i < len; i++)
        {
            double t = (double)i / fs; // current time
            data16Bit[i] = (short)(Math.Sin(2 * Math.PI * t * freq) * max);
        }
        IntPtr format1 = AudioCompressionManager.GetPcmFormat(1, 16, (int)fs);
        byte[] data1 = new byte[data16Bit.Length * 2];
        Buffer.BlockCopy(data16Bit, 0, data1, 0, data1.Length);
        format = format1;
        data = data1;
    }
    
    private static short dB2Short(double dB)
    {
        double times = Math.Pow(10, dB / 10);
        return (short)(short.MaxValue * times);
    }
    

    【讨论】:

      【解决方案4】:

      这可以让您给出频率、持续时间和幅度,它是 100% 的 .NET CLR 代码。没有外部DLL。它通过创建 WAV 格式的 MemoryStream 来工作,这就像只在内存中创建文件,而不将其存储到磁盘。然后它会播放 MemoryStreamSystem.Media.SoundPlayer

      using System;
      using System.Collections.Generic;
      using System.IO;
      using System.Linq;
      using System.Windows.Forms;
      
      public static void PlayBeep(UInt16 frequency, int msDuration, UInt16 volume = 16383)
      {
          var mStrm = new MemoryStream();
          BinaryWriter writer = new BinaryWriter(mStrm);
      
          const double TAU = 2 * Math.PI;
          int formatChunkSize = 16;
          int headerSize = 8;
          short formatType = 1;
          short tracks = 1;
          int samplesPerSecond = 44100;
          short bitsPerSample = 16;
          short frameSize = (short)(tracks * ((bitsPerSample + 7) / 8));
          int bytesPerSecond = samplesPerSecond * frameSize;
          int waveSize = 4;
          int samples = (int)((decimal)samplesPerSecond * msDuration / 1000);
          int dataChunkSize = samples * frameSize;
          int fileSize = waveSize + headerSize + formatChunkSize + headerSize + dataChunkSize;
          // var encoding = new System.Text.UTF8Encoding();
          writer.Write(0x46464952); // = encoding.GetBytes("RIFF")
          writer.Write(fileSize);
          writer.Write(0x45564157); // = encoding.GetBytes("WAVE")
          writer.Write(0x20746D66); // = encoding.GetBytes("fmt ")
          writer.Write(formatChunkSize);
          writer.Write(formatType);
          writer.Write(tracks);
          writer.Write(samplesPerSecond);
          writer.Write(bytesPerSecond);
          writer.Write(frameSize);
          writer.Write(bitsPerSample);
          writer.Write(0x61746164); // = encoding.GetBytes("data")
          writer.Write(dataChunkSize);
          {
              double theta = frequency * TAU / (double)samplesPerSecond;
              // 'volume' is UInt16 with range 0 thru Uint16.MaxValue ( = 65 535)
              // we need 'amp' to have the range of 0 thru Int16.MaxValue ( = 32 767)
              double amp = volume >> 2; // so we simply set amp = volume / 2
              for (int step = 0; step < samples; step++)
              {
                  short s = (short)(amp * Math.Sin(theta * (double)step));
                  writer.Write(s);
              }
          }
      
          mStrm.Seek(0, SeekOrigin.Begin);
          new System.Media.SoundPlayer(mStrm).Play();
          writer.Close();
          mStrm.Close();
      } // public static void PlayBeep(UInt16 frequency, int msDuration, UInt16 volume = 16383)
      

      【讨论】:

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