您需要的是两条虚线宽度不同的贝塞尔路径。
你可以从这里开始E:
T0 获得更高的破折号贝塞尔曲线:
UIBezierPath* oval2Path = [UIBezierPath bezierPathWithOvalInRect: yourRect];
[UIColor.redColor setStroke];
oval2Path.lineWidth = 13;
CGFloat oval2Pattern[] = {2, 20};
[oval2Path setLineDash: oval2Pattern count: 2 phase: 0];
[oval2Path stroke];
要获得小破折号图案的贝塞尔曲线,您需要减少破折号之间的间隙:
UIBezierPath* ovalPath = [UIBezierPath bezierPathWithOvalInRect: yourRect];
[UIColor.redColor setStroke];
ovalPath.lineWidth = 6;
CGFloat ovalPattern[] = {2, 1};
[ovalPath setLineDash: ovalPattern count: 2 phase: 0];
[ovalPath stroke];
现在您可以将这两条贝塞尔路径放在一起:
- (void)drawFrame: (CGRect)frame
{
// Oval Drawing
UIBezierPath* ovalPath = [UIBezierPath bezierPathWithOvalInRect: CGRectMake(CGRectGetMinX(frame), CGRectGetMinY(frame), 70, 70)];
[UIColor.redColor setStroke];
ovalPath.lineWidth = 6;
CGFloat ovalPattern[] = {2, 1};
[ovalPath setLineDash: ovalPattern count: 2 phase: 0];
[ovalPath stroke];
// Oval 2 Drawing
UIBezierPath* oval2Path = [UIBezierPath bezierPathWithOvalInRect: CGRectMake(CGRectGetMinX(frame) + 0.5, CGRectGetMinY(frame) - 0.5, 70, 70)];
[UIColor.redColor setStroke];
oval2Path.lineWidth = 13;
CGFloat oval2Pattern[] = {2, 20};
[oval2Path setLineDash: oval2Pattern count: 2 phase: 0];
[oval2Path stroke];
}
斯威夫特:
func drawCanvas1(frame frame: CGRect = CGRect(x: 86, y: 26, width: 70, height: 70)) {
let context = UIGraphicsGetCurrentContext()
// Oval Drawing
let ovalPath = UIBezierPath(ovalInRect: CGRect(x: frame.minX, y: frame.minY, width: 70, height: 70))
UIColor.redColor().setStroke()
ovalPath.lineWidth = 6
CGContextSaveGState(context)
CGContextSetLineDash(context, 4.5, [0, 1], 2)
ovalPath.stroke()
CGContextRestoreGState(context)
// Oval 2 Drawing
let oval2Path = UIBezierPath(ovalInRect: CGRect(x: frame.minX + 0.5, y: frame.minY - 0.5, width: 70, height: 70))
UIColor.redColor().setStroke()
oval2Path.lineWidth = 13
CGContextSaveGState(context)
CGContextSetLineDash(context, 39, [1, 10], 2)
oval2Path.stroke()
CGContextRestoreGState(context)
}
同样,您可以对圆弧采用相同的方法,只需将 bezierPathWithOval 方法替换为 bezierPathWithArcCenter 方法
请注意:
CGFloat ovalPattern[] = {2, 1}; //2 是短划线宽度,1 是短划线之间的间隙
您可以调整这些值以获得准确性!