array(2) { ["docs"]=> array(10) { [0]=> array(10) { ["id"]=> string(3) "428" ["text"]=> string(77) "Visual Studio 2017 单独启动MSDN帮助(Microsoft Help Viewer)的方法" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(8) "DonetRen" ["tagsname"]=> string(55) "Visual Studio 2017|MSDN帮助|C#程序|.NET|Help Viewer" ["tagsid"]=> string(23) "[401,402,403,"300",404]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511400964" ["_id"]=> string(3) "428" } [1]=> array(10) { ["id"]=> string(3) "427" ["text"]=> string(42) "npm -v;报错 cannot find module "wrapp"" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(4) "zzty" ["tagsname"]=> string(50) "node.js|npm|cannot find module "wrapp“|node" ["tagsid"]=> string(19) "[398,"239",399,400]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511400760" ["_id"]=> string(3) "427" } [2]=> array(10) { ["id"]=> string(3) "426" ["text"]=> string(54) "说说css中pt、px、em、rem都扮演了什么角色" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(12) "zhengqiaoyin" ["tagsname"]=> string(0) "" ["tagsid"]=> string(2) "[]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511400640" ["_id"]=> string(3) "426" } [3]=> array(10) { ["id"]=> string(3) "425" ["text"]=> string(83) "深入学习JS执行--创建执行上下文(变量对象,作用域链,this)" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(7) "Ry-yuan" ["tagsname"]=> string(33) "Javascript|Javascript执行过程" ["tagsid"]=> string(13) "["169","191"]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511399901" ["_id"]=> string(3) "425" } [4]=> array(10) { ["id"]=> string(3) "424" ["text"]=> string(30) "C# 排序技术研究与对比" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(9) "vveiliang" ["tagsname"]=> string(0) "" ["tagsid"]=> string(2) "[]" ["catesname"]=> string(8) ".Net Dev" ["catesid"]=> string(5) "[199]" ["createtime"]=> string(10) "1511399150" ["_id"]=> string(3) "424" } [5]=> array(10) { ["id"]=> string(3) "423" ["text"]=> string(72) "【算法】小白的算法笔记:快速排序算法的编码和优化" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(9) "penghuwan" ["tagsname"]=> string(6) "算法" ["tagsid"]=> string(7) "["344"]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511398109" ["_id"]=> string(3) "423" } [6]=> array(10) { ["id"]=> string(3) "422" ["text"]=> string(64) "JavaScript数据可视化编程学习(二)Flotr2,雷达图" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(7) "chengxs" ["tagsname"]=> string(28) "数据可视化|前端学习" ["tagsid"]=> string(9) "[396,397]" ["catesname"]=> string(18) "前端基本知识" ["catesid"]=> string(5) "[198]" ["createtime"]=> string(10) "1511397800" ["_id"]=> string(3) "422" } [7]=> array(10) { ["id"]=> string(3) "421" ["text"]=> string(36) "C#表达式目录树(Expression)" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(4) "wwym" ["tagsname"]=> string(0) "" ["tagsid"]=> string(2) "[]" ["catesname"]=> string(4) ".NET" ["catesid"]=> string(7) "["119"]" ["createtime"]=> string(10) "1511397474" ["_id"]=> string(3) "421" } [8]=> array(10) { ["id"]=> string(3) "420" ["text"]=> string(47) "数据结构 队列_队列实例:事件处理" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(7) "idreamo" ["tagsname"]=> string(40) "C语言|数据结构|队列|事件处理" ["tagsid"]=> string(23) "["246","247","248",395]" ["catesname"]=> string(12) "数据结构" ["catesid"]=> string(7) "["133"]" ["createtime"]=> string(10) "1511397279" ["_id"]=> string(3) "420" } [9]=> array(10) { ["id"]=> string(3) "419" ["text"]=> string(47) "久等了,博客园官方Android客户端发布" ["intro"]=> string(288) "目录 ECharts 异步加载 ECharts 数据可视化在过去几年中取得了巨大进展。开发人员对可视化产品的期望不再是简单的图表创建工具,而是在交互、性能、数据处理等方面有更高的要求。 chart.setOption({ color: [ " ["username"]=> string(3) "cmt" ["tagsname"]=> string(0) "" ["tagsid"]=> string(2) "[]" ["catesname"]=> string(0) "" ["catesid"]=> string(2) "[]" ["createtime"]=> string(10) "1511396549" ["_id"]=> string(3) "419" } } ["count"]=> int(200) } 222 Qt 贪吃蛇小游戏 - 爱码网
DreamDog

简单的实现了走和变大的样子,剩下的还在完善

 

贴代码

 

#include "mainwindow.h"
#include "ui_mainwindow.h"

#include <QPainter>
#include <QRect>
#include <QMessageBox>
#include <QString>
#include <QDebug>

#define UP 0
#define DOWN 1
#define LEFT 2
#define RIGHT 3




static int rect_width = 10;
static int COL = 0;
static int ROW = 0;


MainWindow::MainWindow(QWidget *parent) :QMainWindow(parent),ui(new Ui::MainWindow),m_foodCount(0),m_currentGrade(0),m_currentSpeed(500)
{
    ui->setupUi(this);
    this->setWindowTitle("Snake");              //set window title "Snake"
    ui->widget->installEventFilter(this);       //install eventfilter
    COL =ui->widget->width()/rect_width;
    ROW =ui->widget->height()/rect_width;
    init();
}

MainWindow::~MainWindow()
{
    timer->stop();
    delete ui;
}

bool MainWindow::eventFilter(QObject *watched, QEvent *event)                   //eventfilter
{
    if(watched == ui->widget && event->type() == QEvent::Paint )
    {
        painter_rects();
//        return true;
    }
    else
    {
        return 0;
    }

    return QWidget::eventFilter(watched,event);
}

void MainWindow::creatFood()
{
    foodPosition[0] = qrand()%COL;
    foodPosition[1] = qrand()%ROW;
    for(int bodyId=0;bodyId<m_foodCount;bodyId++)
    {
        if(foodPosition[0] == snake[bodyId][0]&&foodPosition[1] == snake[bodyId][1])
        {
            foodPosition[0] = qrand()%COL-1;
            foodPosition[1] = qrand()%ROW-1;
        }
    }
}

void MainWindow::drawSnakeHead()
{
    snake[0][0] = qrand()%COL;
    snake[0][1] = qrand()%ROW;

    m_direction = qrand()%4;
}

void MainWindow::init()
{
    timer = new QTimer(this);
    connect(timer,SIGNAL(timeout()),this,SLOT(slot_Timerout()));
    timer->start(m_currentSpeed);
    creatFood();
    drawSnakeHead();
}

bool MainWindow::dealGuoJie()
{
    if(snake[0][0]>(COL-1)|| snake[0][0]<0 || snake[0][1]>(ROW-1)|| snake[0][1]<0)
    {
        gameOver();
        return true;
    }
    for(int i =1;i<m_foodCount;++i)
    {
        if(snake[0][0] == snake[i][0] && snake[0][1] == snake[i][1])
        {
            gameOver();
            return true;
        }
    }

    return false;
}

void MainWindow::gameOver()
{
    QMessageBox::information(this,QString("敬告"),QString("游戏结束"));
}

void MainWindow::flashgrade()
{
    ui->label_grade->setText(QString::number(m_currentGrade,10));
}

void MainWindow::snakeRun()
{
    if(dealGuoJie())
    {
        return;
    }
    checkEatFood();
    update();
}

void MainWindow::snakeHeadRun()
{
    switch (m_direction) {
    case UP:
        --snake[0][1];
        break;
    case DOWN:
        ++snake[0][1];
        break;
    case LEFT:
        --snake[0][0];
        break;
    case RIGHT:
        ++snake[0][0];
        break;
    default:
        break;
    }
}

void MainWindow::checkEatFood()
{
    if(snake[0][0] == foodPosition[0] && snake[0][1] == foodPosition[1])
    {
        ++m_foodCount;
        ungrade();
        flashgrade();
        creatFood();
    }
    for(int snId = m_foodCount;snId>0;--snId)
    {
        snake[snId][0] = snake[snId-1][0];
        snake[snId][1] = snake[snId-1][1];
    }
    snakeHeadRun();
}

void MainWindow::ungrade()
{

}

void MainWindow::painter_rects()
{
    QPainter painer(ui->widget);
    /*
     * draw the rects
     */
    for(int x=0;x<COL;x++)
    {
        for(int y=0;y<ROW;y++)
        {
            painer.drawRect(QRect(x*rect_width,y*rect_width,rect_width,rect_width));
        }
    }
    /*
     * draw food
     */
    painer.fillRect(QRect(foodPosition[0]*rect_width,foodPosition[1]*rect_width,rect_width,rect_width),Qt::green);
    /*
     * draw snake head
     */
    painer.fillRect(QRect(snake[0][0]*rect_width,snake[0][1]*rect_width,rect_width,rect_width),Qt::red);
    /*
     * draw snake body
     */
    for(int snakebody=1;snakebody<m_foodCount;snakebody++)
    {
        painer.fillRect(QRect(snake[snakebody][0]*rect_width,snake[snakebody][1]*rect_width,rect_width,rect_width),Qt::black);
    }

}

void MainWindow::on_pushButton_up_clicked()
{
    m_direction = UP;
    qDebug()<<"up active";
}

void MainWindow::on_pushButton_left_clicked()
{
    m_direction = LEFT;
    qDebug()<<"left active";
}

void MainWindow::on_pushButton_right_clicked()
{
    m_direction = RIGHT;
    qDebug()<<"right active";
}

void MainWindow::on_pushButton_down_clicked()
{
    m_direction = DOWN;
    qDebug()<<"down active";
}

void MainWindow::slot_Timerout()
{
    snakeRun();
    qDebug()<<"timrt is Run";
}



 

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