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Shader model comparison

(详见:http://en.wikipedia.org/wiki/High_Level_Shader_Language)

Pixel shader comparison

Pixel shader version 1.0 to 1.3 1.4 2.0 2.0a 2.0b 3.0[2] 4.0[3]
Dependent texture limit 4 6 8 Unlimited 8 Unlimited Unlimited
Texture instruction limit 4 6*2 32 Unlimited Unlimited Unlimited Unlimited
Position register No No No No No Yes Yes
Instruction slots 8+4 8+4 32 + 64 512 512 ≥ 512 ≥ 65536
Executed instructions 8+4 6*2+8*2 32 + 64 512 512 65536 Unlimited
Texture indirections 4 4 4 No limit 4 No Limit No Limit
Interpolated registers 2 + 8 2 + 8 2 + 8 2 + 8 2 + 8 10 32
Instruction predication No No No Yes No Yes No
Index input registers No No No No No Yes Yes
Temp registers 2 6 12 to 32 22 32 32 4096
Constant registers 8 8 32 32 32 224 16x4096
Arbitrary swizzling No No No Yes No Yes Yes
Gradient instructions No No No Yes No Yes Yes
Loop count register No No No No No Yes Yes
Face register (2-sided lighting) No No No No No Yes Yes
Dynamic flow control No No No No No 24 Yes
Bitwise Operators No No No No No No Yes
Native Integers No No No No No No Yes
  • PS 2.0 = DirectX 9.0 original Shader Model 2 specification.
  • PS 2.0a = NVIDIA GeForce FX-optimized model.
  • PS 2.0b = ATI Radeon X700, X800, X850 shader model, DirectX 9.0b.
  • PS 3.0 = Shader Model 3.
  • PS 4.0 = Shader Model 4.

"32 + 64" for Executed Instructions means "32 texture instructions and 64 arithmetic instructions."

Vertex shader comparison

Vertex shader version VS 1.1 VS 2.0 VS 2.0a VS 3.0[2] VS 4.0[3]
# of instruction slots 128 256 256 ≥ 512 4096
Max # of instructions executed ????? 65536 65536 65536 65536
Instruction predication No No Yes Yes Yes
Temp registers 12 12 13 32 4096
# constant registers ≥ 96 ≥ 256 ≥ 256 ≥ 256 16x4096
Static Flow Control  ??? Yes Yes Yes Yes
Dynamic Flow Control No No Yes Yes Yes
Dynamic Flow Control Depth No No 24 24 Yes
Vertex Texture Fetch No No No Yes Yes
# of texture samplers N/A N/A N/A 4 128
Geometry instancing support No No No Yes Yes
Bitwise Operators No No No No Yes
Native Integers No No No No Yes
  • VS 2.0 = DirectX 9.0 original Shader Model specification.
  • VS 2.0a = NVIDIA GeForce FX-optimized model.
  • VS 3.0 = Shader Model 3.
    • Note that ATI X1000 series cards (e.g. X1900) does not support Vertex Texture Fetch, hence it does not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is a superset of Vertex Texture Fetch.
  • VS 4.0 = Shader Model 4.

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