float mSize = 0.5f; public Bitmap render(Bitmap bitmap) { if(bitmap == null)return null; final int SIZE = 32768; int width = bitmap.getWidth(); int height = bitmap.getHeight(); int ratio = width >height ? height * SIZE /width : width * SIZE/height;//这里有额外*2^15 用于放大比率;之后的比率使用时需要右移15位,或者/2^15. int cx = width>>1; int cy = height>>1; int max = cx*cx + cy*cy; int min = (int)(max *(1-mSize)); int diff= max -min;// ===>> int diff = (int)(max * mSize);
int[] pixels = new int[width * height]; bitmap.getPixels(pixels ,0 , width , 0 , 0 , width , height); for(int i=0 ; i<height ; i++) { for(int j=0 ; j<width ; j++) { int pixel = pixels[i*width +j]; int r = (pixel & 0x00ff0000)>>16; int g = (pixel & 0x0000ff00)>>8; int b = (pixel & 0x000000ff); int dx = cx - j; int dy = cy - i; if(width > height) { dx= (dx*ratio)>>15; } else { dy = (dy * ratio)>>15; } int dstSq = dx*dx + dy*dy; float v = ((float) dstSq / diff)*255; r = (int)(r +v); g = (int)(g +v); b = (int)(b +v); r = (r>255 ? 255 : (r<0? 0 : r)); g = (g>255 ? 255 : (g<0? 0 : g)); b = (b>255 ? 255 : (b<0? 0 : b)); pixels[i*width +j] = (pixel & 0xff000000) + (r<<16)+ (g<<8) +b; } } return Bitmap.createBitmap(pixels ,width , height , Config.ARGB_8888); }
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