这里只记录常用的,其它的请参考:https://docs.unrealengine.com/zh-CN/Programming/UnrealArchitecture/StringHandling/index.html

1. float转Fstring

  UKismetSystemLibrary::PrintString(this, "Value: " + FString::SanitizeFloat(1.23));

2.bool转FString

  UKismetStringLibrary::Conv_BoolToString(true);

3.Name转FString

  TestHUDString = TestHUDName.ToString();

4.FString转Name

  TestHUDName = FName(*TestHUDString);

5. Int转FString

  FString::FromInt(12);

 

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