/*test area
makeStretchyBones()
*/

fn makeStretchyBones=
(
 pts=#()
 for x in selection do
 (
  pt=point size:0.4 centermarker:false axistripod:false cross:false box:true wireColor:[200,0,0]
  pt.transform=x.transform
  append pts pt
 )
 for i = 1 to (selection.count) do
 (
  b=selection[i]
  posCon=position_constraint()
  lookAtCon=lookAt_constraint()
  b.pos.controller=posCon
  posCon.appendTarget pts[i] 100
  if i < selection.count then
  (
   b.rotation.controller=lookAtCon
   lookAtCon.appendTarget pts[i+1] 100
   lookAtCon.lookat_vector_length=0
   lookAtCon.upnode_world=false
   lookAtCon.pickUpNode=pts[i]
  )
 )
)

makeStretchyBones()

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