https://www.jendrikillner.com/article_database/

https://community.arm.com/developer/tools-software/graphics/b/blog/posts/picking-the-most-efficient-load-store-operations

https://community.arm.com/developer/tools-software/graphics/b/blog/posts/memory-limits-with-vulkan-on-mali-gpus

 

LOAD/STORE

LOAD_OP_LOAD, LOAD_OP_CLERA,LOAD_OP_DONT_CARE

STORE_OP_STORE, STORE_OP_DONT_CARE

MEMORYLESS

VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT

VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT

这两步unity都做了

ue也做了

看来他们都偏爱通用的功能。。。。

 

https://developer.arm.com/solutions/graphics/apis/vulkan?_ga=2.34826721.1305055301.1575530999-2006915827.1543458513

 

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