unity uma_UMA公开测试!

unity uma

Ahoy Unity developers!  You may have heard a little bit about Fernando Ribiero’s UMA (Unity Multipurpose Avatar) system, which is being developed in tandem with support from the Unity Asset Store.  What’s the goal here?  To create a basic system for generating and managing avatars and characters of all shapes and sizes, standardized into a universal, clean, serializable data structure in which all the different body configurations, clothing and texture characteristics and related systems are rolled into a clean and simple standard.   While there’s some default base meshes to work from, it’s far more than just a customization system; it’s a complete platform with open architecture that can be extended to create any number of other creatures and applications.

嗨,Unity开发人员! 您可能已经听说了Fernando Ribiero的UMA(统一多用途头像)系统,该系统是在Unity资产商店的支持下共同开发的。 这里的目标是什么? 创建一个用于生成和管理各种形状和大小的化身和角色的基本系统,并标准化为通用,干净,可序列化的数据结构,在该结构中,所有不同的身体配置,衣服和纹理特征以及相关系统都集成到一个简洁的状态中标准。 尽管有一些默认的基础网格可以使用,但它不仅仅是一个定制系统。 它是具有开放式体系结构的完整平台,可以扩展以创建任意数量的其他生物和应用程序。

It’s pretty exciting stuff, and my hope that artists and programmers out there will run with this free and open system to create and sell a diversity of UMA-targeted creature meshes, clothes and accessories, body textures, pre-set body shape configurationsl editor tools, crowd generators, and so on.

这真是令人兴奋的东西,我希望那里的艺术家和程序员可以使用这个免费开放的系统来创建和销售以UMA为目标的生物网格物体,衣服和配件,身体​​纹理,预设的身体形状配置l编辑器工具,人群生成器等。

UMA is now in open beta.. interested in giving it a shot? Get a head start with this exciting new system, and help out by bringing the essential feedback needed to make UMA as useful and successful as possible.

UMA现在处于公开测试阶段。 首先使用这个令人兴奋的新系统,并通过提供使UMA尽可能有用和成功所需的基本反馈来提供帮助。

The official ‘Call for UMA Beta Testers’ video.

官方的“ UMA Beta测试人员电话”视频。

翻译自: https://blogs.unity3d.com/2013/08/26/uma-goes-open-beta/

unity uma

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