unity金材质_介绍Unity Labs的新全球研究金计划

unity金材质

One of Unity Labs’ missions is identifying and supporting cutting edge research. For 2017, we have identified a slate of research topics we are currently working on in the areas not limited to VR and AR authoring tools, Game AI, and Graphics. It’s our vision to advance the next generation of 3D interactive entertainment content authoring.

Unity Labs的任务之一是确定并支持前沿研究。 对于2017年,我们确定了一系列目前正在研究的主题,不仅限于VR和AR创作工具,Game AI和Graphics。 我们的愿景是推动下一代3D交互式娱乐内容创作。

Over the past weeks, we’ve joined forces with Unity’s AI & Machine Learning Group to identify and support graduate researchers specifically working on research challenges in Machine Learning for games.

在过去的几周中,我们与Unity的AI和机器学习小组合作,确定并支持专门从事游戏机器学习研究挑战的研究生研究人员。

The current perception of Machine Learning in the games industry is surrounding the potential that learning has to offer the gaming world. Learning from game data related to individuals, their characters, and accounts offers useful analytics to improve strategy and game tactics. Beyond that, we see learning playing a role in enabling the creation of scalable and complex interactive content. This comes at a time studios are beginning to integrate the Unity engine in their current production workflows; and academia responding to this by either adding new Unity courses to their existing programs, or creating new interdisciplinary programs. Our plans are thus to forge academic collaborations to facilitate mindshare and help fill the knowledge and research gaps.

目前,游戏行业对机器学习的认识围绕着学习必须提供给游戏世界的潜力。 从与个人,他们的角色和帐户相关的游戏数据中学习可以提供有用的分析,以改善策略和游戏策略。 除此之外,我们看到学习在创建可扩展和复杂的交互式内容方面发挥了作用。 这是工作室开始将Unity引擎集成到当前生产工作流程中的时候。 为此,学术界可以通过在其现有课程中添加新的Unity课程或创建新的跨学科课程来应对。 因此,我们的计划是加强学术合作,以促进思想共享并帮助填补知识和研究空白。

The VP of Machine Learning at Unity Technologies, Danny Lange, recognizes there are talented students that have been working on bleeding edge research as part of their existing programs:

Unity Technologies的机器学习副总裁Danny Lange认识到,有才华的学生一直在致力于前沿研究,这是他们现有计划的一部分:

“We recognize that schools around the world, offer programs to teach technical skills in computer games programs in computer science or related fields. We want to provide enrolled graduate students an opportunity to go beyond, and work on relevant and applied research related to games, and enable them to bring this research back to their schools and communities of practice.”

“我们认识到,世界各地的学校都提供程序,以教授计算机科学或相关领域的计算机游戏程序中的技术技能。 我们希望为在职研究生提供一个超越游戏的机会,并从事与游戏有关的相关研究和应用研究,并使他们能够将这项研究带回他们的学校和实践社区。”

Today, we’re excited to announce the call for applications for Unity’s first graduate research fellowship program, held in conjunction with Unity’s AI & Machine Learning Group and Unity Labs, opens at Unite Europe on June 27, 2017. The fellowship program will give 2 graduate research fellows the opportunity to work for 6 months on exploratory research related to state-of-the art Machine Learning algorithms for interactive entertainment content authoring.

今天,我们很高兴地宣布,与Unity的AI和机器学习小组以及Unity Labs联合举行的Unity的第一个研究生研究奖学金计划的申请征集活动将于2017年6月27日在Unite Europe开幕。研究生研究员有机会工作6个月,进行有关互动娱乐内容创作的最新机器学习算法的探索性研究。

Selected graduate research fellows will have the opportunity to work on applied advanced Machine Learning research topics including and not limited to the problems of constructing game AI, and explore solutions using a combination of deep reinforcement learning and generative nets. Topics include:

选定的研究生研究员将有机会从事应用高级机器学习研究主题,包括但不限于构建游戏AI的问题,并结合使用深度强化学习和生成网络来探索解决方案。 主题包括:

  • Set NPC behavior –  Should the AI act based on past behavior and when should it try new behavior to create more realistic and believable game characters?

    设定NPC行为– AI应该根据过去的行为来行动,何时应该尝试新的行为来创建更逼真的游戏角色?
  • Digital content generation  – Related to creating animations, graphics, and dialogue, how can the AI generalize and apply their lessons learned from one experience to another experience; and in turn establish more efficient content creation workflows?

    数字内容生成–与创建动画,图形和对话有关,人工智能如何将它们从一种经验中学到的经验教训推广和应用到另一种经验中; 进而建立更有效的内容创建工作流程?
  • Game development process optimization – How do we include game AI as part of next generation content creation workflows that help reduce uncertainty around developer / artistic decision making?

    游戏开发流程优化–我们如何将游戏AI纳入下一代内容创建工作流程的一部分,以帮助减少开发人员/艺术决策方面的不确定性?

The fellowship program is intended to boost global knowledge and innovation in the field of games, and advance the career or research of students interested in pushing the boundaries of state of the art in games. For more information about the program please visit the Unity Labs Research page, and follow us on Twitter or Facebook for more announcements.

奖学金计划旨在促进游戏领域的全球知识和创新,并促进有兴趣突破游戏领域发展趋势的学生的职业或研究。 有关该计划的更多信息,请访问Unity Labs Research页面 ,并在TwitterFacebook上关注我们以获取更多公告。

翻译自: https://blogs.unity3d.com/2017/06/27/introducing-unity-labs-new-research-fellowship-program/

unity金材质

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