If you have a problem, if no one else can help, and if you can find them, maybe you can hire… The Demo-Team! (cue 80’s awesomeness)
如果您有问题,如果没有其他人可以提供帮助,并且找到了他们,也许您可以雇用…演示团队! (提示80年代很棒 )
Well ok, we’re not really for hire, we’re actually pretty easy to find, and we’re definitely here to help you make better games with Unity. As the Unity community grows the spectrum of users has widened from the classic bedroom developer up to the large established game studio. Unity’s core philosophy has always been to empower any sized team to make their ideas a reality with an easy to use and powerful tool. Creating top notch documentation, tutorials, and examples goes hand in hand with this philosophy. It facilitates new and veteran users alike to come to grips with new features in Unity as well as how fundamental game concepts are done the “Unity way”.
好吧,我们并不是真正要雇用的人,我们实际上很容易找到,而且我们肯定在这里帮助您使用Unity制作更好的游戏。 随着Unity社区的发展,用户范围已从经典的卧室开发人员扩展到大型的成熟游戏工作室。 Unity的核心理念一直是,使任何规模的团队都可以使用易于使用且功能强大的工具使他们的想法变为现实。 创建一流的文档,教程和示例与此理念紧密相关。 它使新手和老手都可以使用Unity的新功能,以及如何以“ Unity方式”完成基本的游戏概念。
The relatively new platform of Unity for iPhone has brought a ton of new users to the community and with it a lot of questions about how to develop for this platform effectively. Therefore the first round of demos and tutorials we’ll be doing will be solely focused on getting people up to speed with Unity iPhone. The first one we’re doing is a 3rd person platformer which will teach several techniques for how to control a character as well as the camera. Based upon requests on the forum these will be:
相对较新的Unity for iPhone平台为社区带来了大量新用户,并带来了许多有关如何有效开发该平台的问题。 因此,我们将进行的第一轮演示和教程将仅专注于使人们熟悉Unity iPhone。 我们正在做的第一个是第三人称平台游戏,它将教授几种如何控制角色以及相机的技术。 根据论坛的要求,这些将是:
• Touch on the screen to move character to that position in world space.
•触摸屏幕上的,将角色移动到世界空间中的该位置。
• “Dual Analog” controls for movement and camera orbit.
•用于运动和摄像机轨道的“双模拟”控件。
• “Single Stick” controls with auto-camera orientation and pinch for zoom in/out.
•具有自动摄像头方向和“捏”功能的“单杆”控件可用于放大/缩小。
As you can see from the screenshot we’re also going to be talking about optimizations for the iPhone including draw calls, lighting, character rigging, and colliders. Hopefully these tutorials will be useful to both artists and coders.
从屏幕快照中可以看到,我们还将讨论iPhone的优化,包括绘图调用,照明,角色装配和对撞机。 希望这些教程对艺术家和编码人员都有用。
The newly formed Demo Team consists of myself (artist), Amir Ebrahimi (programmer), Charles Hinshaw (designer/writer), and Jeff Aydelotte (programmer/technical artist). I can’t speak for my teammates, but I’m always open to hearing suggestions from the community about what you’d like to see from us in the future. We’re here to get you up to speed making the best games you can so feedback about what you think is important is very valuable to us.
新组建的演示团队由我自己(艺术家),Amir Ebrahimi(程序员),Charles Hinshaw(设计师/作家)和Jeff Aydelotte(程序员/技术画家)组成。 我无法代表队友发言,但我总是乐于听取社区中关于您将来希望从我们这里看到的建议。 我们在这里帮助您尽快制作出最好的游戏,因此对您认为重要的内容的反馈对我们非常有价值。