a、取得窗口相对坐标
b、读出游戏窗口信息GetWindowRect
c、移动鼠标指针SetCursorPos
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HWND gameh;//游戏窗口句柄
RECT r1;//RECT结构表示一个矩形区域
void CFewDlg::OnStartGame()
{ gameh=::FindWindow(NULL,"井字棋");
::GetWindowRect(gameh,&r1);
this->m_x=r1.left;
this->m_y=r1.top;
UpdateData(false);//显示到编辑框
SetCursorPos(655+r1.left,577+r1.top);//当前窗口坐标+开局按钮坐标
}void CFewDlg::OnButton1()
{ OnStartGame();
} |
本文转自beautifulzzzz博客园博客,原文链接:http://www.cnblogs.com/zjutlitao/p/3622030.html,如需转载请自行联系原作者