命令模式即向一个invoker传入不同的命令,invoker将会根据传入的命令进行对应的操作

UML图:

【JAVA设计模式】15.命令模式

Invoker类接收一个命令作为参数,其invoke方法调用了command的执行方法:

class Invoker {
    private Command command;

    public Invoker(Command command) {
        this.command = command;
    }

    public void invoke() {
        command.excute();
    }
}

命令接口及其实现类:

interface Command {
    void excute();
}

class ConcreteCommand1 implements Command {
    private Receiver receiver;

    public ConcreteCommand1(Receiver receiver) {
        this.receiver = receiver;
    }

    @Override
    public void excute() {
        System.out.println("running concrete command 1");
        receiver.setNumber(1);
    }
}

接收器类,用于接收命令的处理结果:

class Receiver {
    private int number = 0;

    public int getNumber() {
        return number;
    }

    public void setNumber(int number) {
        this.number = number;
    }
}

客户端中调用:

Receiver receiver = new Receiver();
Invoker invoker1 = new Invoker(new ConcreteCommand1(receiver));
invoker1.invoke();
System.out.println(receiver.getNumber());

JAVA代码:https://github.com/zhuaizhuaixi/design-pattern/tree/master/src/designpattern/behavioral/command

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