创建一个变量
.h
UPROPERTY(BlueprintReadOnly, Category = "IndividualWord")
TArray<FString> strChina;


.cpp
strChina.Push(UTF8_TO_TCHAR("加快"));
strChina.Push(UTF8_TO_TCHAR("能力"));
strChina.Push(UTF8_TO_TCHAR("有能力的"));

调用UE4的C++中文乱码

打印

UE4的C++中文乱码

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