【发布时间】:2019-03-07 23:16:57
【问题描述】:
# changed switch statement setup by creating a new variable and using "." operator
# removed extra delta in move_and_slide function
# left off attempting to add gravity to the game
# 2/26/2019
# removed FSM and will replace it with tutorial video code, for sake of completion
extends Node2D
const FLOOR = Vector2(0,-1)
const GRAVITY = 5
const DESCEND = 0.6
var speed = 100
var jump_height = -250
var motion = Vector2()
var jump_count = 0
var currentState = PlayerStates.STATE_RUNNING
var grounded = false
enum PlayerStates {STATE_RUNNING, STATE_JUMPING, STATE_DOUBLE_JUMPING, STATE_GLIDING}
func _ready():
var currentState = PlayerStates.STATE_RUNNING
pass
func jump():
motion.y = jump_height
func glide():
if motion.y < 500:
motion.y += DESCEND
func _process(delta):
var jump_pressed = Input.is_action_pressed('jump')
var glide_pressed = Input.is_action_pressed('glide')
* 下面的代码是我尝试计算跳跃次数的地方,以防止它们超过两次跳跃。我的目标是创造一个双 跳转,所以我使用小于运算符来控制该数字* 如果 jump_pressed: 如果 jump_count
if jump_pressed:
if jump_count < 2:
jump_count += 1
jump()
grounded = false
if grounded == false:
if glide_pressed:
glide()
motion.x = speed
motion.y += GRAVITY
motion = move_and_slide(motion, FLOOR)
if is_on_floor():
grounded = true
jump_count = 0
else:
grounded = false
【问题讨论】: