【发布时间】:2020-05-01 02:07:55
【问题描述】:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 10, 300);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new THREE.TrackballControls(camera, renderer.domElement);
var light = new THREE.DirectionalLight(0xffffff, 0.5);
light.position.setScalar(100);
scene.add(light);
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
var closedSpline = new THREE.CatmullRomCurve3([
new THREE.Vector3(-60, -100, -10),
new THREE.Vector3(-60, 20, 0),
new THREE.Vector3(-60, 120, -20),
new THREE.Vector3(60, 120, 0),
new THREE.Vector3(60, -100, 10)
]);
closedSpline.curveType = 'catmullrom';
closedSpline.closed = true;
var closedSpline1 = new THREE.CatmullRomCurve3([
new THREE.Vector3(-50, -90, -10),
new THREE.Vector3(-50, 10, 0),
new THREE.Vector3(-50, 110, -20),
new THREE.Vector3(50, 110, 0),
new THREE.Vector3(50, -90, 10)
]);
closedSpline1.curveType = 'catmullrom';
closedSpline1.closed = true;
var tubeGeometry = new THREE.TubeBufferGeometry(closedSpline, 100, 1, 5, true);
var material = new THREE.MeshLambertMaterial({
color: 0xb00000,
wireframe: false
});
var mesh = new THREE.Mesh(tubeGeometry, material);
scene.add(mesh);
var tubeGeometry1 = new THREE.TubeBufferGeometry(closedSpline1, 100, 1, 5,true);
var material1 = new THREE.MeshLambertMaterial({
color: 0xb00000,
wireframe: false
});
var mesh1 = new THREE.Mesh(tubeGeometry1, material1);
scene.add(mesh1);
// magic starts here
var shape = new THREE.Shape(closedSpline1.getPoints(100)); // make a shape
shape.holes.push(new THREE.Path(closedSpline1.getPoints(100))); // add a hole
var shapeGeometry = new THREE.ShapeGeometry(shape); // create a geometry
var track = new THREE.Mesh(shapeGeometry, new THREE.MeshLambertMaterial({
color: "yellow",
side:THREE.DoubleSide,
})); // create a track from the geometry
scene.add(track);
render();
function render() {
requestAnimationFrame(render);
controls.update();
renderer.render(scene, camera);
}
上面是我的代码,它使用THREE.CatmullRomCurve3 两个管之间的点和表面绘制两个管几何图形。我面临的问题是这两个管之间的表面(上面代码中的轨道)总是平坦的(2d)而不是 3d。我认为THREE.Shape() 没有使用 z 轴值来绘制表面。任何人都可以指导我正确的方向或一些相关的样本。谢谢
【问题讨论】:
-
shape.holes.push(new THREE.Path(closedSpline1.getPoints(1000))); // add a hole一个洞有这么多分数有什么特别的原因吗? -
不是真的,只是一个错字。
标签: three.js