【发布时间】:2014-02-11 01:54:23
【问题描述】:
我是 Objective C 的新手,我正在尝试使用 Cocos3d 创建一些 3d 模型,我找到了这个文档:
/**
* This CC3Mesh extension adds a number of methods for populating the mesh of
* a mesh programatically to create various parametric shapes and surfaces.
*
* To use the methods in this extension, instantiate a CC3Mesh, and then invoke one of
* the methods in this extension to populate the mesh vertices.
*/
@interface CC3Mesh (ParametricShapes)
这是我要调用的方法:
-(void) populateAsTriangle: (CC3Face) face
withTexCoords: (ccTex2F*) texCoords
andTessellation: (GLuint) divsPerSide;
现在我有了这个:
NSString *meshName = [NSString stringWithFormat:@"%@",
[vertex objectForKey:@"meshName"]];
CC3Mesh *mesh = [[CC3Mesh alloc] initWithName:meshName];
现在,如何从我的 *mesh 对象中调用方法 populateAsTriangle?
谢谢。
【问题讨论】:
-
在该对象上调用任何其他方法的方式相同...
-
当我尝试这样做时:[mesh populateAsTriangle: cc3face withTexCoords: texCoords and Tessellation: 1];我收到警告:-populateAsTriangle:withTexCoords:andTessellation:' not found (return type defaults to 'id')
-
它可能是您不应该使用的私有方法,当方法未在标头中声明(在@interface内)时就是这种情况
标签: objective-c cocos3d