【发布时间】:2020-03-17 22:29:28
【问题描述】:
我正在使用 SCNPArticleSystem 在对象周围创建雾霾。一旦产生了阴霾,我不希望它进一步改变。
我注意到粒子系统动画在达到 EmissionDuration 后仍在继续。这会导致应用使用大量 CPU。
有没有办法冻结在发射持续时间之后存在的粒子系统并且没有任何进一步的动画命中?
我试过打电话:
particleSyste.removeAllAnimations()
但这无济于事。这是我设置粒子系统的方法
let particleSystem = SCNParticleSystem()
particleSystem.particleImage = UIImage(named: "smoke")
particleSystem.particleColor = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 0.005)
particleSystem.birthRate = 10000;
particleSystem.birthDirection = .random
particleSystem.birthLocation = .volume
particleSystem.particleLifeSpan = CGFloat.greatestFiniteMagnitude
particleSystem.particleSize = 2
particleSystem.particleSizeVariation = 0.2
particleSystem.particleAngleVariation = 360
particleSystem.blendMode = .additive
particleSystem.orientationMode = .free
particleSystem.emissionDuration = 1
particleSystem.loops = false
particleSystem.warmupDuration = 2
particleSystem.isLocal = true
particleSystem.stretchFactor = 1.5
let particleSystemGeometry = SCNCylinder(radius: 0.85 * GAL_IMAGE_WIDTH_IN_LIGHT_YEARS * sceneScale / 2, height: 100 * sceneScale)
particleSystem.emitterShape = particleSystemGeometry
particleSystemNode = SCNNode(geometry: particleSystemGeometry)
particleSystemNode.addParticleSystem(particleSystem)
particleSystemNode.pivot = SCNMatrix4MakeRotation(Float.pi / 2, 1, 0, 0)
particleSystemNode.name = "ParticleNode"
scene.rootNode.addChildNode(particleSystemNode)
如果有任何建议,我将不胜感激。
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