【发布时间】:2020-02-26 08:33:26
【问题描述】:
我正在为国际象棋创建一个简单的程序,但遇到了一个据称是 python 跳过代码的问题。 程序入口为:find_side()
控制台输出:
Enter your team(1-black 2-white):1
<PlayResult at 0x3ec1dc0 (move=e2e4, ponder=d7d5, info={}, draw_offered=False, resigned=False)>
Enter your enemies move:
根据控制台输出,引擎为白棋随机生成招式,并在思考中做出了反击。但是我对此有输入,看起来,python 比用户输入更早地执行result_engine。
此外,还有一个问题。引擎完全忽略chess.engine.turn = turn 行。
我使用 stockfish 11 作为引擎,import chess 作为 python 代码和具有通用国际象棋引擎的引擎之间的链接
代码:
import chess
import chess.engine
import time
import os
def logic_white():
engine = chess.engine.SimpleEngine.popen_uci("C:\\Users\\Admin\\Desktop\\sf.exe")
board = chess.Board()
turn = True # True - white False - black
while True:
chess.engine.turn = turn # This isn't working
result_engine = engine.play(board,chess.engine.Limit(time=0.1))
print(result_engine)
res = input("Enter your enemie's move: ")
move = chess.Move.from_uci(res)
board.push(move)
turn = not turn
time.sleep(0.5)
def logic_black():
engine = chess.engine.SimpleEngine.popen_uci("C:\\Users\\Admin\\Desktop\\sf.exe")
board = chess.Board()
turn = True # True - white False - black
while True:
chess.engine.turn = turn # This isn't working
res = input("Enter your enemie's move: ")
move = chess.Move.from_uci(res) #Inputting the enemy move and putting in on the virtual board
board.push(move)
result_engine = engine.play(board,chess.engine.Limit(time=0.1)) #Calculating best move to respond
print(result_engine)
board.push(result_engine) #Push the engine's move to the virtual board
turn = not turn # Inverting turn, so turns can change from black to white, etc.
time.sleep(0.5)
def find_side():
if(input("Enter your team(1-black 2-white):")) == 1:
logic_black()
else:
logic_white()
【问题讨论】:
-
看起来是个有趣的程序,请附上一个产生此问题的运行代码示例,您发布的代码没有起点。
-
基本上,这是一个起点。在程序结束时,我只有一个
find_side()调用 -
不确定这是什么效果,但您可能在顶部的
logic_white()函数中缺少board.push(result_engine)。 -
我的代码是有序的,我在这里发布。函数在上面,它们的调用如下。事实上,给出了输出并且没有给出任何错误。例如 - logic_black not found,我想,python看到了这个函数。而关于
board.push(result_engine),先手是白棋,所以我会先输入,然后再计算下一步。将其放在顶部将导致 0 或 RAM 中的任何随机值被写入板上。