【问题标题】:Stop a DispatchQueue that is running on the main thread停止在主线程上运行的 DispatchQueue
【发布时间】:2017-11-21 20:33:46
【问题描述】:
我有这段代码:
DispatchQueue.main.asyncAfter(deadline: .now() + (delay * Double(isDelayAccounted.hashValue)) + extraDelay) {
self.isShootingOnHold = false
self.shoot()
self.shootingEngine = Timer.scheduledTimer(timeInterval: (Double(60)/Double(self.ratePerMinute)), target: self, selector: #selector(ShootingEnemy.shoot), userInfo: nil, repeats: true)
}
现在,我希望能够阻止该线程执行。我怎样才能阻止它被执行?例如,3 秒后,我决定不再执行它,所以我想停止它。
【问题讨论】:
标签:
swift
grand-central-dispatch
dispatch-queue
【解决方案1】:
您可以使用DispatchWorkItems。它们可以安排在DispatchQueues 上,并在执行前取消。
let work = DispatchWorkItem(block: {
self.isShootingOnHold = false
self.shoot()
self.shootingEngine = Timer.scheduledTimer(timeInterval: (Double(60)/Double(self.ratePerMinute)), target: self, selector: #selector(ShootingEnemy.shoot), userInfo: nil, repeats: true)
})
DispatchQueue.main.asyncAfter(deadline: .now() + (delay * Double(isDelayAccounted.hashValue)) + extraDelay, execute: work)
work.cancel()
【解决方案2】:
您可以使用一次性DispatchSourceTimer 而不是asyncAfter
var oneShot : DispatchSourceTimer!
oneShot = DispatchSource.makeTimerSource(queue: DispatchQueue.main)
oneShot.scheduleOneshot(deadline: .now() + (delay * Double(isDelayAccounted.hashValue)) + extraDelay))
oneShot.setEventHandler {
self.isShootingOnHold = false
self.shoot()
self.shootingEngine = Timer.scheduledTimer(timeInterval: (Double(60)/Double(self.ratePerMinute)), target: self, selector: #selector(ShootingEnemy.shoot), userInfo: nil, repeats: true)
}
oneShot.setCancelHandler {
// do something after cancellation
}
oneShot.resume()
并取消执行
oneShot?.cancel()
oneShot = nil