【发布时间】:2021-11-29 04:53:39
【问题描述】:
我正在尝试在我的 UItableviewCell 类中创建一个带有计时器功能的循环进度条。我创建了一个自定义类计时器,我正在使用 Jonni 的 progressBar 模板(Credit to Jonni Åkesson)来自 - https://github.com/innoj/CountdownTimer。
我的代码和源模板之间唯一明显的区别是我以编程方式添加自定义 ProgressBar 类 UIView,而源模板使用 IBOutlet 连接到自定义 ProgressBar 类。
我的目标是确保 CAShapeLayers(实际图层和背景图层如下图所示 - 来源:https://www.youtube.com/watch?v=-KwFvGVstyc
下面是我的代码,我看不到前面的 CAShapeLayer 和背景的 CAShapeLayer。我怀疑初始化常量“progressBar”时出现逻辑错误。
请告知是否可以使用自定义 ProgressBar 类,而不是重写整个代码。
import Foundation
import UIKit
import IQKeyboardManagerSwift
class ActiveExerciseTableViewCell: UITableViewCell, UITextFieldDelegate {
let progressBar: ProgressBar = {
let progressBar = ProgressBar()
return progressBar
}()
lazy var activeExerciseTimerUIView: UIView = { [weak self] in
let activeExerciseTimerUIView = UIView()
activeExerciseTimerUIView.backgroundColor = .black
activeExerciseTimerUIView.isUserInteractionEnabled = true
activeExerciseTimerUIView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tapTimerView)))
return activeExerciseTimerUIView
}()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
contentView.addSubview(activeExerciseTimerUIView)
}
override func layoutSubviews() {
super.layoutSubviews()
setUpActiveExerciseUIViewLayout()
}
func setUpActiveExerciseUIViewLayout(){
activeExerciseTimerUIView.translatesAutoresizingMaskIntoConstraints = false
activeExerciseTimerUIView.centerXAnchor.constraint(equalTo: contentView.centerXAnchor).isActive = true
activeExerciseTimerUIView.topAnchor.constraint(equalTo: contentView.topAnchor, constant: (contentView.frame.height-tableviewContentViewTabBarHeight)*0.25).isActive = true
activeExerciseTimerUIView.widthAnchor.constraint(equalToConstant: 225).isActive = true
activeExerciseTimerUIView.heightAnchor.constraint(equalToConstant: 225).isActive = true
activeExerciseTimerUIView.layer.cornerRadius = activeExerciseTimerUIView.frame.width/2
progressBar.frame = CGRect(
x: 0,
y: 0,
width: activeExerciseTimerUIView.frame.width,
height: activeExerciseTimerUIView.frame.height)
self.activeExerciseTimerUIView.addSubview(progressBar)
}
以下是来自源文件的自定义 ProgressBar 类。
import UIKit
class ProgressBar: UIView, CAAnimationDelegate {
fileprivate var animation = CABasicAnimation()
fileprivate var animationDidStart = false
fileprivate var timerDuration = 0
lazy var fgProgressLayer: CAShapeLayer = {
let fgProgressLayer = CAShapeLayer()
return fgProgressLayer
}()
lazy var bgProgressLayer: CAShapeLayer = {
let bgProgressLayer = CAShapeLayer()
return bgProgressLayer
}()
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
loadBgProgressBar()
loadFgProgressBar()
}
override init(frame: CGRect) {
super.init(frame: frame)
loadBgProgressBar()
loadFgProgressBar()
}
fileprivate func loadFgProgressBar() {
let startAngle = CGFloat(-Double.pi / 2)
let endAngle = CGFloat(3 * Double.pi / 2)
let centerPoint = CGPoint(x: frame.width/2 , y: frame.height/2)
let gradientMaskLayer = gradientMask()
fgProgressLayer.path = UIBezierPath(arcCenter:centerPoint, radius: frame.width/2 - 30.0, startAngle:startAngle, endAngle:endAngle, clockwise: true).cgPath
fgProgressLayer.backgroundColor = UIColor.clear.cgColor
fgProgressLayer.fillColor = nil
fgProgressLayer.strokeColor = UIColor.black.cgColor
fgProgressLayer.lineWidth = 4.0
fgProgressLayer.strokeStart = 0.0
fgProgressLayer.strokeEnd = 0.0
gradientMaskLayer.mask = fgProgressLayer
layer.addSublayer(gradientMaskLayer)
}
fileprivate func gradientMask() -> CAGradientLayer {
let gradientLayer = CAGradientLayer()
gradientLayer.frame = bounds
gradientLayer.locations = [0.0, 1.0]
let colorTop: AnyObject = CustomColor.lime.cgColor
let colorBottom: AnyObject = CustomColor.lime.cgColor
let arrayOfColors: [AnyObject] = [colorTop, colorBottom]
gradientLayer.colors = arrayOfColors
return gradientLayer
}
fileprivate func loadBgProgressBar() {
let startAngle = CGFloat(-Double.pi / 2)
let endAngle = CGFloat(3 * Double.pi / 2)
let centerPoint = CGPoint(x: frame.width/2 , y: frame.height/2)
let gradientMaskLayer = gradientMaskBg()
bgProgressLayer.path = UIBezierPath(arcCenter:centerPoint, radius: frame.width/2 - 30.0, startAngle:startAngle, endAngle:endAngle, clockwise: true).cgPath
bgProgressLayer.backgroundColor = UIColor.clear.cgColor
bgProgressLayer.fillColor = nil
bgProgressLayer.strokeColor = UIColor.black.cgColor
bgProgressLayer.lineWidth = 4.0
bgProgressLayer.strokeStart = 0.0
bgProgressLayer.strokeEnd = 1.0
gradientMaskLayer.mask = bgProgressLayer
layer.addSublayer(gradientMaskLayer)
}
fileprivate func gradientMaskBg() -> CAGradientLayer {
let gradientLayer = CAGradientLayer()
gradientLayer.frame = bounds
gradientLayer.locations = [0.0, 1.0]
let colorTop: AnyObject = CustomColor.strawberry.cgColor
let colorBottom: AnyObject = CustomColor.strawberry.cgColor
let arrayOfColors: [AnyObject] = [colorTop, colorBottom]
gradientLayer.colors = arrayOfColors
return gradientLayer
}
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标签: ios swift uitableview progress-bar swift5