【问题标题】:Functions of AppDelegate not being called未调用 AppDelegate 的函数
【发布时间】:2020-10-16 06:39:19
【问题描述】:

我的一个应用程序有问题。我注意到,当应用程序在后台时,我的控制器仍在更新。原因是 AppDelegate 的方法没有被调用,我找不到原因。

这是我的代码:

import UIKit
import Harmony

@UIApplicationMain
class AppDelegate : UIResponder
{
    var window: UIWindow?
    
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
    {
        return true
    }
}

extension AppDelegate : UIApplicationDelegate
{
    func applicationDidBecomeActive(_ application: UIApplication)
    {
        Swift.print("applicationDidBecomeActive")
        Notifications.post(UIApplication.didBecomeActiveNotification.rawValue)
    }

    func applicationWillResignActive(_ application: UIApplication)
    {
        Swift.print("applicationWillResignActive")
        Notifications.post(UIApplication.willResignActiveNotification.rawValue)
    }

    func applicationWillEnterForeground(_ application: UIApplication)
    {
        Swift.print("applicationWillEnterForeground")
        Notifications.post(UIApplication.willEnterForegroundNotification.rawValue)
    }
}

我尝试了以下方法:

  • 使用真实设备和模拟器。
  • 重启 Xcode,清理构建文件夹。
  • 清理开发者文件夹
  • 请勿使用扩展程序。
  • 调试或发布方案

没有任何效果,方法仍然没有被调用,我想知道为什么?

【问题讨论】:

    标签: ios swift xcode uiviewcontroller uiscenedelegate


    【解决方案1】:

    如果您使用带有场景委托的 ios 13 .. 所有功能都在场景委托而不是 AppDelegate 中移动

    class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    
        var window: UIWindow?
    
    
        func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
            // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
            // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
            // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
            guard let _ = (scene as? UIWindowScene) else { return }
        }
    
        func sceneDidDisconnect(_ scene: UIScene) {
            // Called as the scene is being released by the system.
            // This occurs shortly after the scene enters the background, or when its session is discarded.
            // Release any resources associated with this scene that can be re-created the next time the scene connects.
            // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
        }
    
        func sceneDidBecomeActive(_ scene: UIScene) {
            // Called when the scene has moved from an inactive state to an active state.
            // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
        }
    
        func sceneWillResignActive(_ scene: UIScene) {
            // Called when the scene will move from an active state to an inactive state.
            // This may occur due to temporary interruptions (ex. an incoming phone call).
        }
    
        func sceneWillEnterForeground(_ scene: UIScene) {
            // Called as the scene transitions from the background to the foreground.
            // Use this method to undo the changes made on entering the background.
        }
    
        func sceneDidEnterBackground(_ scene: UIScene) {
            // Called as the scene transitions from the foreground to the background.
            // Use this method to save data, release shared resources, and store enough scene-specific state information
            // to restore the scene back to its current state.
        }
    
    
    }
    

    【讨论】:

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