【发布时间】:2018-04-02 07:46:01
【问题描述】:
我正在为我用 java 编码的游戏编写服务器。由于某种原因,输出流实际上不会将信息发送回客户端。我已经尝试了一切,但是关闭套接字最终会导致程序出错,因为套接字在写入输出流之前就关闭了。我不知道为什么。
编辑:我在gist 中放了很多代码。另外,为了澄清起见,即使我没有关闭套接字,响应也根本没有发送。客户只是在等待答复,却没有收到答复。
这是我的代码。
public class ServerThread extends Thread {
private Socket clientSocket;
private List<Player> players;
public Player player = null;
public ServerThread (Socket clientSocket, List<Player> players)
{
this.clientSocket = clientSocket;
this.players = players;
}
public void run()
{
try {
BufferedReader br = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
DataOutputStream os = new DataOutputStream(clientSocket.getOutputStream());
String req = br.readLine();
br.close();
String response = buildResponse(req);
os.writeBytes(response);
os.flush();
System.out.println("Sending [ " + response + " ] to " + clientSocket.getInetAddress().getHostAddress());
player = addPlayerFromRequest(req);
} catch (IOException ex) {
Logger.getLogger(ServerThread.class.getName()).log(Level.SEVERE, null, ex);
}
try {
clientSocket.close();
} catch (IOException ex) {
Logger.getLogger(ServerThread.class.getName()).log(Level.SEVERE, null, ex);
}
}
public String buildResponse(String req)
{
List<Player> plays;
plays = players;
String name = req.split(",")[0];
String response = "";
if (plays.size() <= 1) {
return response;
}
for (int i = 0; i < plays.size(); i++) {
Player p = plays.get(i);
if (!p.name.equals(name)) {
response += p.name + "," + p.x + "," + p.y + "," + p.z + "," + p.rx + "," + p.rx + "," + p.rz + ";";
}
}
return response;
}
public Player addPlayerFromRequest (String req)
{
String[] list = req.split(",");
String user = list[0];
float x = Float.parseFloat(list[1]);
float y = Float.parseFloat(list[2]);
float z = Float.parseFloat(list[3]);
float rx = Float.parseFloat(list[4]);
float ry = Float.parseFloat(list[5]);
float rz = Float.parseFloat(list[6]);
return new Player(x, y, z, rx, ry, rz, user);
}
}
【问题讨论】:
-
在缺少类的情况下很难重现这一点。您可以编辑问题并删除/添加您未在此处包含的参考/类吗?
-
“实际上不会发送”不是问题描述。在发送响应之前,您不应关闭缓冲的阅读器。
-
我刚刚尝试了您的代码,并且只构建了一个自定义客户端和一个空的 Player-class。它工作得很好。您如何将数据从客户端发送到您的服务器?
-
@eli 不知道你是怎么做到的。它应该将
SocketException: socket closed抛出os.writeBytes(response)。 -
当然,我移动了近距离通话。编辑:不,我没有……奇怪。但它确实正确地从客户端读取了一行。但是没有发送响应(之前没有检查过)。