【发布时间】:2011-07-08 07:00:55
【问题描述】:
我编译了以下代码:
// Triangle.cpp
// Our first OpenGL program that will just draw a triangle on the screen.
#include <GLTools.h> // OpenGL toolkit
#include <GLShaderManager.h> // Shader Manager Class
#ifdef __APPLE__
#include <glut/glut.h> // OS X version of GLUT
#else
#define FREEGLUT_STATIC
#include <GL/glut.h> // Windows FreeGlut equivalent
#endif
GLBatch triangleBatch;
GLShaderManager shaderManager;
///////////////////////////////////////////////////////////////////////////////
// Window has changed size, or has just been created. In either case, we need
// to use the window dimensions to set the viewport and the projection matrix.
void ChangeSize(int w, int h)
{
glViewport(0, 0, w, h);
}
///////////////////////////////////////////////////////////////////////////////
// This function does any needed initialization on the rendering context.
// This is the first opportunity to do any OpenGL related tasks.
void SetupRC()
{
// Blue background
glClearColor(0.0f, 0.0f, 1.0f, 1.0f );
shaderManager.InitializeStockShaders();
// Load up a triangle
GLfloat vVerts[] = { -0.5f, 0.0f, 0.0f,
0.5f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f };
triangleBatch.Begin(GL_TRIANGLES, 3);
triangleBatch.CopyVertexData3f(vVerts);
triangleBatch.End();
}
///////////////////////////////////////////////////////////////////////////////
// Called to draw scene
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f };
shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed);
triangleBatch.Draw();
// Perform the buffer swap to display back buffer
glutSwapBuffers();
}
///////////////////////////////////////////////////////////////////////////////
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
{
gltSetWorkingDirectory(argv[0]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
glutInitWindowSize(800, 600);
glutCreateWindow("Triangle");
glutReshapeFunc(ChangeSize);
glutDisplayFunc(RenderScene);
GLenum err = glewInit();
if (GLEW_OK != err) {
fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
return 1;
}
SetupRC();
glutMainLoop();
return 0;
}
但是当我尝试执行它时程序崩溃了,然后调试器给了我以下错误:
Excepción no controlada en 0x00000000 en Triangle.exe: 0xC0000005: Infracción de acceso al leer la ubicación 0x00000000.
【问题讨论】:
-
错误的翻译对你很好
-
访问冲突发生在哪一行?
-
取消引用空指针...
-
调试器将有助于识别空指针被取消引用的实际行。很难猜出这里出了什么问题,表面上看起来还不错。坦率地说,由于调试器将在 2 秒内指向有问题的行,而挖掘代码需要几个小时,所以没有理由不使用调试器。
-
@Armen 访问违规,很容易弄清楚