【发布时间】:2015-01-21 05:43:20
【问题描述】:
说我有一个游戏场景。
游戏属于用户。
game.json:
{
"name": "game",
"base": "PersistedModel",
"idInjection": true,
"properties": {
"beer_points_required": {
"type": "number",
"required": true
},
"total_points": {
"type": "number",
"required": true
}
},
"validations": [],
"relations": {
"game_blngs_to_user": {
"type": "belongsTo",
"model": "user",
"foreignKey": ""
}
},
"acls": [],
"methods": []
}
user.json:
{
"name": "user",
"base": "User",
"idInjection": true,
"properties": {
"last_game": {
"type": "date",
"required": false
},
"name": {
"type": "string",
"required": true
}
},
"validations": [],
"relations": {},
"acls": [
{
"accessType": "READ",
"principalType": "ROLE",
"principalId": "$everyone",
"permission": "ALLOW"
}
],
"methods": []
}
我试图在通过 CRUD 创建用户后以编程方式为用户创建游戏对象,所以在 user.js 中我有:
var config = require('../../server/config.json');
var path = require('path');
var app = require('../app');
module.exports = function(user) {
user.afterRemote('create', function(context, user) {
console.log('> user.afterRemote triggered');
//create a game for each user thats created
var Game = app.models.game;
game.create({game_blngs_to_userId: user.id, beer_points_required: 0, total_points: 0},function(err, res){
if(err){
console.log('\n\n>>err');
console.log(err);
next(err);
return;
}
console.log(res);
});
});
但是,这显然不起作用,哈哈,所以我想知道如何真正实现我的目标。很长一段时间以来,我一直在关注强大的循环文档,似乎他们的 api 的实际使用情况并没有很好的记录……至少在我看来。任何人都可以为我解释一下吗?
【问题讨论】:
-
你能澄清一下,什么不起作用吗?
标签: node.js loopbackjs strongloop