【发布时间】:2015-09-24 13:31:25
【问题描述】:
在我的视图中我写了
- (void)viewDidLoad
{
[super viewDidLoad];
NSURL *url = [NSURL fileURLWithPath:@"/dev/null"];
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithFloat: 44100.0], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey,
nil];
NSError *error;
recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error];
if (recorder) {
[recorder prepareToRecord];
recorder.meteringEnabled = YES;
[recorder record];
levelTimer = [NSTimer scheduledTimerWithTimeInterval:0.03
target:self
selector:@selector(levelTimerCallback:)
userInfo:nil
repeats:YES];
} else {
NSLog(@"%@",[error description]);
}
}
另一种实现方式是
- (void)levelTimerCallback:(NSTimer *)timer
{
[recorder updateMeters];
const double ALPHA = 0.05;
double peakPowerForChannel = pow(10, (0.05 * [recorder peakPowerForChannel:0]));
lowPassResults = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * lowPassResults;
if (lowPassResults < 0.95)
NSLog(@"Mic blow detected");
else
NSLog(@"Person spoked");
}
当我使用我的 mac 麦克风在模拟器上运行我的代码时,它可以工作,当我说话时,它会出现“人说话”的情况,但是当我在真正的 IOS 设备上运行我的应用程序时,它没有检测到任何声音,尽管我在“设置”中为我的应用打开了允许麦克风
我该怎么办?
【问题讨论】:
-
我编辑了我的问题@Raptor
-
是否允许
[NSURL fileURLWithPath:@"/dev/null"]?我怀疑。
标签: ios iphone ipad cocos2d-iphone ios-simulator