【发布时间】:2010-06-14 17:08:04
【问题描述】:
我尝试创建抽象的回合制游戏和抽象的 AI:
abstract class AGame {
type Player
type Move // Player inside
def actPlayer : Player
def moves (player : Player) : Iterator[Move]
def play (move : Move)
def undo ()
def isFinished : Boolean
def result (player : Player) : Double
}
abstract class Ai[Game <: AGame] {
def genMove (player : Game#Player) : Game#Move
}
class DummyGame extends AGame {
type Player = Unit
type Move = Unit
def moves (player : Player) = new Iterator[Move] {
def hasNext = false
def next = throw new Exception ("asd")
}
def actPlayer = ()
def play (move : Move) {
}
def undo () {
}
def isFinished = true
def result (player : Player) = 0
}
class DummyAi[Game <: AGame] (game : Game) extends Ai[Game] {
override def genMove (player : Game#Player) : Game#Move = {
game.moves (player).next
}
}
我认为我必须使用像 Game#Player 这样的奇怪类型访问器。 我得到非常令人费解的错误。我想了解一下:
[error] /home/lew/Devel/CGSearch/src/main/scala/Main.scala:41: type mismatch;
[error] found : Game#Player
[error] required: DummyAi.this.game.Player
[error] game.moves (player).next
[error] ^
【问题讨论】:
-
应该是
game.moves(player).next还是game.moves(player.next)? Scala 的语法是模棱两可的,允许两种解释,但解析器需要选择一个。 -
从错误消息中可以清楚地看出它被解析为第一个。