【发布时间】:2015-12-03 02:42:20
【问题描述】:
- 我在表格视图单元格中有一些自定义按钮。
- 这些按钮包含在另一个不占用整个单元格的视图中。
- 我希望按钮始终响应点击(并消耗点击,以便不会同时选择单元格)。
- 我希望我的按钮容器视图能够使用不在按钮本身上的点击(这样单元格就不会被选中)。
- 我想像往常一样在按钮容器外的单元格中的任何位置选择单元格。
为此,我在按钮容器视图中附加了一个手势识别器。
只要我的按钮是UIButtons(即点击按钮本身会在按钮上引发TouchUpInside 事件,点击按钮容器中的任何其他位置不会执行任何操作并点击按钮容器外的单元格会导致单元格被选中)。但是,如果我使用 UIControl 而不是 UIButton 则不再是这种情况 - 控件永远不会响应点击(按钮容器总是消耗点击并在单元格中的按钮容器外部点击会导致要选择的单元格)。应该注意的是,如果我不向按钮容器添加手势识别器,那么控件会以与UIButton 相同的方式响应点击。
我唯一的解释是UIButton(继承自UIControl)以某种方式增加了一些额外的触摸处理。在这种情况下,我想知道它的作用以及我应该如何模拟它(我需要使用UIControl 而不是UIButton,因为我的按钮有一个我不想玩的自定义视图层次结构UIButton)。
下面的视图控制器代码应该允许任何人重现该问题:
class ViewController: UITableViewController, UIGestureRecognizerDelegate {
lazy var containerView: UIView = {
let view: UIView = UIView()
view.backgroundColor = UIColor.redColor()
view.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addSubview(self.buttonContainerView)
view.addConstraints([
NSLayoutConstraint(item: self.buttonContainerView, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.LeadingMargin, multiplier: 1.0, constant: 0.0),
NSLayoutConstraint(item: self.buttonContainerView, attribute: NSLayoutAttribute.Trailing, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.TrailingMargin, multiplier: 1.0, constant: 0.0),
NSLayoutConstraint(item: self.buttonContainerView, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.TopMargin, multiplier: 1.0, constant: 0.0),
NSLayoutConstraint(item: self.buttonContainerView, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.BottomMargin, multiplier: 1.0, constant: 0.0)
])
return view
}()
lazy var buttonContainerView: UIView = {
let view: UIView = UIView()
view.backgroundColor = UIColor.blueColor()
view.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addSubview(self.control)
view.addSubview(self.button)
view.addConstraints([
NSLayoutConstraint(item: self.control, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.CenterX, multiplier: 0.5, constant: 0.0),
NSLayoutConstraint(item: self.control, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.CenterY, multiplier: 1.0, constant: 0.0),
NSLayoutConstraint(item: self.button, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.CenterX, multiplier: 1.5, constant: 0.0),
NSLayoutConstraint(item: self.button, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.CenterY, multiplier: 1.0, constant: 0.0)
])
return view
}()
lazy var control: UIControl = {
let view: UIControl = TestControl(frame: CGRectZero)
view.addTarget(self, action: Selector("controlTapped:"), forControlEvents: UIControlEvents.TouchUpInside)
return view
}()
lazy var button: UIButton = {
let view: UIButton = UIButton.buttonWithType(UIButtonType.Custom) as! UIButton
view.setTitle("Tap button", forState: UIControlState.Normal)
view.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addTarget(self, action: Selector("buttonTapped:"), forControlEvents: UIControlEvents.TouchUpInside)
return view
}()
func controlTapped(sender: UIControl) -> Void {
println("Control tapped!")
}
func buttonTapped(sender: UIButton) -> Void {
println("Button tapped!")
}
var recogniser: UITapGestureRecognizer?
var blocker: UITapGestureRecognizer?
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.rowHeight = 200.0
self.containerView.layoutMargins = UIEdgeInsets(top: 10.0, left: 10.0, bottom: 10.0, right: 10.0)
let recogniser: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: Selector("tappedContainer:"))
recogniser.delegate = self
self.recogniser = recogniser
self.containerView.addGestureRecognizer(recogniser)
let blocker: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: Selector("tappedBlocker:"))
blocker.delegate = self
self.blocker = blocker
self.buttonContainerView.addGestureRecognizer(blocker)
}
func tappedContainer(recogniser: UIGestureRecognizer) -> Void {
println("Tapped container!")
}
func tappedBlocker(recogniser: UIGestureRecognizer) -> Void {
println("Tapped blocker!")
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let identifier: String = "identifier"
let cell: UITableViewCell
if let queuedCell: UITableViewCell = tableView.dequeueReusableCellWithIdentifier(identifier) as? UITableViewCell {
cell = queuedCell
}
else {
cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: identifier)
cell.contentView.layoutMargins = UIEdgeInsets(top: 10.0, left: 10.0, bottom: 10.0, right: 10.0)
cell.contentView.backgroundColor = UIColor.purpleColor()
cell.contentView.addSubview(self.containerView)
cell.contentView.addConstraints([
NSLayoutConstraint(item: self.containerView, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.Equal, toItem: cell.contentView, attribute: NSLayoutAttribute.LeadingMargin, multiplier: 1.0, constant: 0.0),
NSLayoutConstraint(item: self.containerView, attribute: NSLayoutAttribute.Trailing, relatedBy: NSLayoutRelation.Equal, toItem: cell.contentView, attribute: NSLayoutAttribute.TrailingMargin, multiplier: 1.0, constant: 0.0),
NSLayoutConstraint(item: self.containerView, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: cell.contentView, attribute: NSLayoutAttribute.TopMargin, multiplier: 1.0, constant: 0.0),
NSLayoutConstraint(item: self.containerView, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.Equal, toItem: cell.contentView, attribute: NSLayoutAttribute.BottomMargin, multiplier: 1.0, constant: 0.0)
])
}
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
println("selected cell")
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
}
class TestControl: UIControl {
override init(frame: CGRect) {
super.init(frame: frame)
let view: UIControl = self
let label: UILabel = UILabel()
label.text = "Tap control"
label.userInteractionEnabled = false
view.layer.borderColor = UIColor.orangeColor().CGColor
view.layer.borderWidth = 2.0
view.setTranslatesAutoresizingMaskIntoConstraints(false)
label.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addSubview(label)
view.addConstraints([
NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.TopMargin, multiplier: 1.0, constant: 5.0),
NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.CenterX, multiplier: 1.0, constant: 0.0),
NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.GreaterThanOrEqual, toItem: view, attribute: NSLayoutAttribute.LeadingMargin, multiplier: 1.0, constant: 0.0),
NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.LessThanOrEqual, toItem: view, attribute: NSLayoutAttribute.BottomMargin, multiplier: 1.0, constant: 0.0)
])
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
编辑
需要明确的是,我并不是在寻找“行之有效”的替代解决方案——我想了解这种差异是什么以及我应该做些什么来模仿它,或者可能是另一种语义上正确的方法。
【问题讨论】:
标签: ios objective-c swift uibutton uicontrol