【发布时间】:2020-06-20 01:35:46
【问题描述】:
我的项目有一个问题,当它播放视频时会自动播放。我想如何在 Unity 中播放和暂停视频。我正在使用 Unity 2019.3.5f1 和 Vuforia。有没有关于如何让视频播放AR可以播放和暂停的教程?
我尝试了这段代码,但它不起作用。不知道为什么?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
using UnityEngine.Video;
public class PlayControl : MonoBehaviour, ITrackableEventHandler
{
public GameObject videoplayer, Playvideo_button, Pausevideo_button, Stopvideo_button;
protected TrackableBehaviour mTrackableBehaviour;
public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
if (mTrackableBehaviour.TrackableName == "Video_marker")
{
videoplayer.GetComponent<VideoPlayer>().Play();
}
OnTrackingFound();
}
else if (previousStatus == TrackableBehaviour.Status.TRACKED &&
newStatus == TrackableBehaviour.Status.NO_POSE)
{
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
videoplayer.GetComponent<VideoPlayer>().Stop();
OnTrackingLost();
}
else
{
// For combo of previousStatus=UNKNOWN + newStatus=UNKNOWN|NOT_FOUND
// Vuforia is starting, but tracking has not been lost or found yet
// Call OnTrackingLost() to hide the augmentations
OnTrackingLost();
}
}
// Start is called before the first frame update
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if(mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
}
protected virtual void OnTrackingFound()
{
var rendererComponents = GetComponentsInChildren<Renderer>(true);
var colliderComponents = GetComponentsInChildren<Collider>(true);
var canvasComponents = GetComponentsInChildren<Canvas>(true);
// Enable rendering:
foreach (var component in rendererComponents)
component.enabled = true;
// Enable colliders:
foreach (var component in colliderComponents)
component.enabled = true;
// Enable canvas':
foreach (var component in canvasComponents)
component.enabled = true;
}
protected virtual void OnTrackingLost()
{
var rendererComponents = GetComponentsInChildren<Renderer>(true);
var colliderComponents = GetComponentsInChildren<Collider>(true);
var canvasComponents = GetComponentsInChildren<Canvas>(true);
// Disable rendering:
foreach (var component in rendererComponents)
component.enabled = false;
// Disable colliders:
foreach (var component in colliderComponents)
component.enabled = false;
// Disable canvas':
foreach (var component in canvasComponents)
component.enabled = false;
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
//case 1
if (hit.collider.tag == "Playvideo")
{
videoplayer.GetComponent<VideoPlayer>().Play();
Playvideo_button.SetActive(false);
Pausevideo_button.SetActive(true);
Stopvideo_button.SetActive(true);
}
//case 2
if (hit.collider.tag == "Stopvideo")
{
videoplayer.GetComponent<VideoPlayer>().Stop();
Playvideo_button.SetActive(true);
Pausevideo_button.SetActive(true);
Stopvideo_button.SetActive(false);
}
//case 3
if (hit.collider.tag == "Pausevideo")
{
videoplayer.GetComponent<VideoPlayer>().Pause();
Playvideo_button.SetActive(true);
Pausevideo_button.SetActive(false);
Stopvideo_button.SetActive(true);
}
}
}
}
}
【问题讨论】:
-
请分享您的代码
-
完成编辑添加代码
-
您遇到的错误是什么?
标签: unity3d augmented-reality vuforia