【发布时间】:2022-03-13 18:20:08
【问题描述】:
我正在为移动和鼠标查看编写脚本,移动有效,但鼠标查看没有。我开始游戏,光标锁定在游戏屏幕上,我可以移动但不能环顾四周,也没有错误。有人可以帮忙吗?
这是我的脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player_Controller : MonoBehaviour
{
[SerializeField]private float _speed = 7f;
[SerializeField]private float _mouseSensitivity = 50f;
[SerializeField]private float _minCameraview = -70f, _maxCameraview = 80f;
private CharacterController _charController;
private Camera _camera;
private float xRotation = 0f;
// Start is called before the first frame update
void Start()
{
_charController = GetComponent<CharacterController>();
_camera = Camera.main;
if(_charController == null)
Debug.Log("No Character Controller Attached to Player");
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
//Get WASD Input for Player
float vertical = Input.GetAxis("Vertical");
float horizontal = Input.GetAxis("Horizontal");
//move player based on WASD Input
Vector3 movement = Vector3.forward * vertical + Vector3.right * horizontal;
_charController.Move(movement * Time.deltaTime * _speed);
//Get Mouse position Input
float mouseX = Input.GetAxis("Mouse X") * _mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * _mouseSensitivity * Time.deltaTime;
//Rotate the camera based on the Y input of the mouse
xRotation -= mouseY;
//clamp the camera rotation between 80 and -70 degrees
xRotation = Mathf.Clamp(xRotation, _minCameraview, _maxCameraview);
_camera.transform.localRotation = Quaternion.Euler(xRotation, 0, 0);
//Rotate the player based on the X input of the mouse
transform.Rotate(Vector3.up * mouseX * 3);
}
}
【问题讨论】:
-
它的移动是否有问题,或者根本不旋转?
-
它没有马车运动,但它不旋转也不环顾四周。
标签: unity3d