【发布时间】:2014-04-09 21:00:21
【问题描述】:
我正在用 Visual Basic 创建一个井字游戏。我有很多问题,但我现在关注的是:
有2个玩家,一个是人,另一个是电脑。确定轮到谁的最简单方法是什么?我的意思是,很明显,一个玩家是 X,另一个是 O,所以我需要弄清楚如何确定轮到谁了,这样程序才能知道将哪个字母设置为按钮的文本。
这是我对这部分代码的内容,但它缺少说明它是否放置 X 或 O 的部分,因为这就是我的问题所在。
Public Class Form1
Private _currentPlayer As String = "O"
Private _gameArray As String
Dim turn As Integer = 1
Private _gameArray1 As Object
Private Property gameArray(p1 As Integer, p2 As Integer) As String
Get
Return _gameArray
End Get
Set(value As String)
_gameArray = value
End Set
End Property
Private Property gameArray(i As Integer) As Object
Get
Return _gameArray1
End Get
Set(value As Object)
_gameArray1 = value
End Set
End Property
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
MessageBox.Show("Welcome to Tic Tac Toe! Would you like to play a game?")
End Sub
Private Function nextPlayer() As String
If _currentPlayer.Equals("O") Then
_currentPlayer = "X"
Return "O"
Else
_currentPlayer = "O"
Return "X"
End If
End Function
Private Sub printView()
Console.WriteLine(btn1.Text & "|" & btn2.Text & "|" & btn3.Text)
Console.WriteLine("----------------")
Console.WriteLine(btn4.Text & "|" & btn5.Text & "|" & btn6.Text)
Console.WriteLine("----------------")
Console.WriteLine(btn7.Text & "|" & btn8.Text & "|" & btn9.Text)
End Sub
Private Sub Form1_KeyPress(sender As Object, e As KeyPressEventArgs) Handles MyBase.KeyPress
Console.WriteLine(e.KeyChar)
Select Case e.KeyChar
Case "1"
btn1.Text = "X"
Case "2"
btn2.Text = "X"
Case "3"
btn3.Text = "X"
Case "4"
btn4.Text = "X"
Case "5"
btn5.Text = "X"
Case "6"
btn6.Text = "X"
Case "7"
btn7.Text = "X"
Case "8"
btn8.Text = "X"
Case "9"
btn9.Text = "X"
End Select
printView()
End Sub
Private Sub btn1_Click(sender As Object, e As EventArgs) Handles btn1.Click
If turn = 1 Or 3 Or 5 Or 7 Or 9 Then
btn1.Text = "X"
gameArray(0, 0) = "X"
checkwin()
ElseIf (Not String.IsNullOrEmpty(btn1.Text)) Then
MessageBox.Show("This position has already been taken, please select an empty square.")
Else
btn1.Text = "O"
End If
turn += 1
End Sub
Private Sub btn2_Click(sender As Object, e As EventArgs) Handles btn2.Click
If turn = 1 Or 3 Or 5 Or 7 Or 9 Then
btn2.Text = "X"
gameArray(0, 2) = "X"
checkwin()
ElseIf (Not String.IsNullOrEmpty(btn1.Text)) Then
MessageBox.Show("This position has already been taken, please select an empty square.")
Else
btn2.Text = "O"
End If
turn += 1
End Sub
Private Sub btn3_Click(sender As Object, e As EventArgs) Handles btn3.Click
If turn = 1 Or 3 Or 5 Or 7 Or 9 Then
turn = 3
btn3.Text = "X"
gameArray(1, 0) = "X"
checkwin()
ElseIf (Not String.IsNullOrEmpty(btn1.Text)) Then
MessageBox.Show("This position has already been taken, please select an empty square.")
Else
btn3.Text = "O"
End If
End Sub
Private Sub btn4_Click(sender As Object, e As EventArgs) Handles btn4.Click
If Not String.IsNullOrEmpty(btn4.Text) Then
MessageBox.Show("This position has already been taken, please select an empty square.")
Else
btn4.Text = nextPlayer()
gameArray(1, 0) = nextPlayer()
checkwin()
End If
End Sub
Private Sub btn5_Click(sender As Object, e As EventArgs) Handles btn5.Click
If Not String.IsNullOrEmpty(btn5.Text) Then
MessageBox.Show("This position has already been taken, please select an empty square.")
Else
btn5.Text = nextPlayer()
gameArray(1, 1) = nextPlayer()
checkwin()
End If
End Sub
Private Sub btn6_Click(sender As Object, e As EventArgs) Handles btn6.Click
If Not String.IsNullOrEmpty(btn6.Text) Then
MessageBox.Show("This position has already been taken, please select an empty square.")
Else
btn6.Text = nextPlayer()
gameArray(1, 2) = nextPlayer()
checkwin()
End If
End Sub
Private Sub btn7_Click(sender As Object, e As EventArgs) Handles btn7.Click
If Not String.IsNullOrEmpty(btn7.Text) Then
MessageBox.Show("This position has already been taken, please select an empty square.")
Else
btn7.Text = nextPlayer()
gameArray(2, 0) = nextPlayer()
checkwin()
End If
End Sub
Private Sub btn8_Click(sender As Object, e As EventArgs) Handles btn8.Click
If Not String.IsNullOrEmpty(btn8.Text) Then
MessageBox.Show("This position has already been taken, please select an empty square.")
Else
btn8.Text = nextPlayer()
gameArray(2, 1) = nextPlayer()
checkwin()
End If
End Sub
Private Sub btn9_Click(sender As Object, e As EventArgs) Handles btn9.Click
If Not String.IsNullOrEmpty(btn9.Text) Then
MessageBox.Show("This position has already been taken, please select an empty square.")
Else
btn9.Text = nextPlayer()
gameArray(2, 2) = nextPlayer()
checkwin()
End If
End Sub
Private Sub checkwin()
If (btn1.Text = "X") And (btn2.Text = "X") And (btn3.Text = "X") Then MsgBox("X WINS!")
If (btn4.Text = "X") And (btn5.Text = "X") And (btn6.Text = "X") Then MsgBox("X WINS!")
If (btn7.Text = "X") And (btn8.Text = "X") And (btn9.Text = "X") Then MsgBox("X WINS!")
If (btn1.Text = "X") And (btn4.Text = "X") And (btn7.Text = "X") Then MsgBox("X WINS!")
If (btn2.Text = "X") And (btn5.Text = "X") And (btn8.Text = "X") Then MsgBox("X WINS!")
If (btn3.Text = "X") And (btn6.Text = "X") And (btn9.Text = "X") Then MsgBox("X WINS!")
If (btn1.Text = "X") And (btn5.Text = "X") And (btn9.Text = "X") Then MsgBox("X WINS!")
If (btn3.Text = "X") And (btn5.Text = "X") And (btn7.Text = "X") Then MsgBox("X WINS!")
If (btn1.Text = "O") And (btn2.Text = "O") And (btn3.Text = "O") Then MsgBox("O WINS!")
If (btn4.Text = "O") And (btn5.Text = "O") And (btn6.Text = "O") Then MsgBox("O WINS!")
If (btn7.Text = "O") And (btn8.Text = "O") And (btn9.Text = "O") Then MsgBox("O WINS!")
If (btn1.Text = "O") And (btn4.Text = "O") And (btn7.Text = "O") Then MsgBox("O WINS!")
If (btn2.Text = "O") And (btn5.Text = "O") And (btn8.Text = "O") Then MsgBox("O WINS!")
If (btn3.Text = "O") And (btn6.Text = "O") And (btn9.Text = "O") Then MsgBox("O WINS!")
If (btn1.Text = "O") And (btn5.Text = "O") And (btn9.Text = "O") Then MsgBox("O WINS!")
If (btn3.Text = "O") And (btn5.Text = "O") And (btn7.Text = "O") Then MsgBox("O WINS!")
End Sub
End Class
【问题讨论】:
标签: arrays vb.net tic-tac-toe