【问题标题】:How to get memory usage of my application and system in swift by programatically如何以编程方式快速获取我的应用程序和系统的内存使用情况
【发布时间】:2017-04-20 21:19:19
【问题描述】:

如何以编程方式快速获取我的应用程序和系统的内存使用情况?

不仅是系统,还有我的应用程序

【问题讨论】:

标签: ios swift3


【解决方案1】:

对于 Swift 3.0,您可以使用以下函数。

func report_memory() {
    var taskInfo = mach_task_basic_info()
    var count = mach_msg_type_number_t(MemoryLayout<mach_task_basic_info>.size)/4
    let kerr: kern_return_t = withUnsafeMutablePointer(to: &taskInfo) {
        $0.withMemoryRebound(to: integer_t.self, capacity: 1) {
            task_info(mach_task_self_, task_flavor_t(MACH_TASK_BASIC_INFO), $0, &count)
        }
    }

    if kerr == KERN_SUCCESS {
        print("Memory used in bytes: \(taskInfo.resident_size)")
    }
    else {
        print("Error with task_info(): " +
            (String(cString: mach_error_string(kerr), encoding: String.Encoding.ascii) ?? "unknown error"))
    }
}

【讨论】:

  • thx,顺便问一下,我在哪里可以找到苹果的Darwin api的文档,例如mach_task_basic_info kern_return_t
  • 嗯,有这个,opensource.apple.com/source/xnu/xnu-2050.9.2/osfmk/mach/…,但我不确定是否还有其他 Apple 特定文档。
  • 该代码有效,但该代码获取的值与其他App(BMSSM/sys Status/etc)不同。不知道哪个是正确的。
  • 值与 xcode 的调试器显示的不匹配。此函数显示 36 mb,而在 xcode 中为 12 mb
  • 使用此代码的内存使用量显示了调试器内存使用量的 x3 倍。为什么?
【解决方案2】:

在 XCode 12.2 和 Mac OS Catalina 10.15.6 上发现并测试了它,它就像魅力一样工作:

func memoryFootprint() -> Float? {
    // The `TASK_VM_INFO_COUNT` and `TASK_VM_INFO_REV1_COUNT` macros are too
    // complex for the Swift C importer, so we have to define them ourselves.
    let TASK_VM_INFO_COUNT = mach_msg_type_number_t(MemoryLayout<task_vm_info_data_t>.size / MemoryLayout<integer_t>.size)
    let TASK_VM_INFO_REV1_COUNT = mach_msg_type_number_t(MemoryLayout.offset(of: \task_vm_info_data_t.min_address)! / MemoryLayout<integer_t>.size)
    var info = task_vm_info_data_t()
    var count = TASK_VM_INFO_COUNT
    let kr = withUnsafeMutablePointer(to: &info) { infoPtr in
        infoPtr.withMemoryRebound(to: integer_t.self, capacity: Int(count)) { intPtr in
            task_info(mach_task_self_, task_flavor_t(TASK_VM_INFO), intPtr, &count)
        }
    }
    guard
        kr == KERN_SUCCESS,
        count >= TASK_VM_INFO_REV1_COUNT
    else { return nil }
    
    let usedBytes = Float(info.phys_footprint)
    return usedBytes
    
}

func formattedMemoryFootprint() -> String {
    let usedBytes: UInt64? = UInt64(self.memoryFootprint() ?? 0)
    let usedMB = Double(usedBytes ?? 0) / 1024 / 1024
    let usedMBAsString: String = "Memory Used by App: \(usedMB)MB"
    return usedMBAsString
}

希望这对某人也有帮助:)

【讨论】:

  • 这是不可移植的。仅适用于 Mac
  • 你是用windows机器还是其他机器开发iOS应用?
  • 1.我不做iOS。 2:我的应用程序在 docker 中运行
【解决方案3】:

mAc 的答案,但没有强制展开:

func memoryFootprint() -> String {
    // The `TASK_VM_INFO_COUNT` and `TASK_VM_INFO_REV1_COUNT` macros are too
    // complex for the Swift C importer, so we have to define them ourselves.
    let TASK_VM_INFO_COUNT = mach_msg_type_number_t(MemoryLayout<task_vm_info_data_t>.size / MemoryLayout<integer_t>.size)
    guard let offset = MemoryLayout.offset(of: \task_vm_info_data_t.min_address) else {return "memory: NA"}
    let TASK_VM_INFO_REV1_COUNT = mach_msg_type_number_t(offset / MemoryLayout<integer_t>.size)
    var info = task_vm_info_data_t()
    var count = TASK_VM_INFO_COUNT
    let kr = withUnsafeMutablePointer(to: &info) { infoPtr in
        infoPtr.withMemoryRebound(to: integer_t.self, capacity: Int(count)) { intPtr in
            task_info(mach_task_self_, task_flavor_t(TASK_VM_INFO), intPtr, &count)
        }
    }
    guard
        kr == KERN_SUCCESS,
        count >= TASK_VM_INFO_REV1_COUNT
    else { return "memory: NA" }
    
    let usedBytes = Float(info.phys_footprint)
    let usedBytesInt: UInt64 = UInt64(usedBytes)
    let usedMB = usedBytesInt / 1024 / 1024
    let usedMBAsString: String = "memory: \(usedMB) MB"
    return usedMBAsString
}

【讨论】:

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