【发布时间】:2017-09-29 21:00:06
【问题描述】:
我在 Android 上使用 OpenGL ES 3.0,并且正在编译两个着色器:
顶点着色器:
#version 300 es
#extension GL_EXT_shader_io_blocks : enable
layout (location = 0) in vec2 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec2 uv;
uniform mat4 pr_matrix;
uniform mat4 vw_matrix;
uniform mat4 ml_matrix;
out DATA {
vec2 position;
vec4 color;
vec2 uv;
} vs_out;
void main() {
gl_Position = pr_matrix * vw_matrix * ml_matrix * vec4(position, 0.0, 1.0);
vs_out.position = position;
vs_out.color = color;
vs_out.uv = uv;
}
片段着色器:
#version 300 es
#extension GL_EXT_shader_io_blocks : enable
layout (location = 0) out vec4 color;
uniform sampler2D tex;
in DATA {
vec2 position;
vec4 color;
vec2 uv;
} frag_in;
void main() {
float dist = length(frag_in.position);
color = frag_in.color;
}
即使我为两个着色器都启用了 GL_EXT_shader_io_blocks 扩展,我仍然收到以下错误:
ERROR: 0:12: 'DATA' : requires extension GL_EXT_shader_io_blocks to be enabled
ERROR: 1 compilation errors. No code generated.
ERROR: 0:8: 'DATA' : requires extension GL_EXT_shader_io_blocks to be enabled
ERROR: 1 compilation errors. No code generated.
我也试过了
#extension GL_EXT_shader_io_blocks : require
这也没用。
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