【发布时间】:2016-08-10 19:46:08
【问题描述】:
当我尝试加载 png 文件时,返回错误“不支持的图像格式”。 人们之前曾在 StackOverflow 上发布过有关此主题的帖子,但似乎没有一个解决方案适合我。
我在一台Linux机器上工作,用g++编译
这是我的图书馆...
#include <SDL2/SDL.h>
#include <SDL/SDL_image.h>
#include <stdio.h>
#include <string>
#include <zlib.h>
#include <png.h>
当我编译时,我包含 -lSDL2 和 -lSDL_image 标志。 我不使用 SDL2/SDL_image.h,因为它没有安装在我正在使用的机器上。此外,我的 png 文件肯定与尝试加载它的代码位于同一目录中,我确实调用了 IMG_Init(IMG_INIT_PNG) 和 IMG_INIT_PNG。
这是我的代码,错误发生在 loadSurface 函数中(我相信)。
//Using SDL, SDL_image, standard IO, and strings
#include <SDL2/SDL.h>
//#include <SDL/SDL_version.h>
#include <SDL/SDL_image.h>
#include <stdio.h>
#include <string>
#include <zlib.h>
#include <png.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
//Starts up SDL and creates window
bool init();
//Loads media
bool loadMedia();
//Frees media and shuts down SDL
void close();
//Loads individual image
SDL_Surface* loadSurface( std::string path );
//The window we'll be rendering to
SDL_Window* gWindow = NULL;
//The surface contained by the window
SDL_Surface* gScreenSurface = NULL;
//Current displayed PNG image
SDL_Surface* gPNGSurface = NULL;
bool init()
{
//Initialization flag
bool success = true;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Create window
gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( gWindow == NULL )
{
printf( "Window could not be created! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Initialize PNG loading
int imgFlags = IMG_INIT_PNG;
if( !( IMG_Init( imgFlags ) & imgFlags ) )
{
printf( "SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError() );
success = false;
}
else
{
//Get window surface
gScreenSurface = SDL_GetWindowSurface( gWindow );
}
}
}
return success;
}
bool loadMedia()
{
//Loading success flag
bool success = true;
//Load PNG surface
gPNGSurface = loadSurface( "loaded.png" );
if( gPNGSurface == NULL )
{
printf( "Failed to load PNG image!\n" );
success = false;
}
return success;
}
void close()
{
//Free loaded image
SDL_FreeSurface( gPNGSurface );
gPNGSurface = NULL;
//Destroy window
SDL_DestroyWindow( gWindow );
gWindow = NULL;
//Quit SDL subsystems
IMG_Quit();
SDL_Quit();
}
SDL_Surface* loadSurface( std::string path )
{
//The final optimized image
SDL_Surface* optimizedSurface = NULL;
//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load( path.c_str() );
if( loadedSurface == NULL )
{
printf( "1Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError() );
}
else
{
//Convert surface to screen format
optimizedSurface = SDL_ConvertSurface( loadedSurface, gScreenSurface->format, NULL );
if( optimizedSurface == NULL )
{
printf( "2Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError() );
}
//Get rid of old loaded surface
SDL_FreeSurface( loadedSurface );
}
return optimizedSurface;
}
int main( int argc, char* args[] )
{
//Start up SDL and create window
if( !init() )
{
printf( "Failed to initialize!\n" );
}
else
{
//Load media
if( !loadMedia() )
{
printf( "Failed to load media!\n" );
}
else
{
//Main loop flag
bool quit = false;
//Event handler
SDL_Event e;
//While application is running
while( !quit )
{
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 )
{
//User requests quit
if( e.type == SDL_QUIT )
{
quit = true;
}
}
//Apply the PNG image
SDL_BlitSurface( gPNGSurface, NULL, gScreenSurface, NULL );
//Update the surface
SDL_UpdateWindowSurface( gWindow );
}
}
}
//Free resources and close SDL
close();
return 0;
}
编译时,我使用 g++、编译器标志 -w 和链接器标志 -lSDL2 -lSDL_image
当我运行时,输出如图所示......
1无法加载图片loaded.png! SDL_image 错误:不支持的图像格式
PNG图片加载失败!
加载媒体失败!
【问题讨论】:
-
你有编译并显示错误的最小示例吗?
-
//在指定路径加载图片\n SDL_Surface* loadedSurface = IMG_Load( path.c_str() ); \n if( loadedSurface == NULL ) { \n printf( "无法加载图像 %s!SDL_image 错误:%s\n", path.c_str(), IMG_GetError() ); \n } 然后输出显示...“无法加载加载的图像.png!SDL_image 错误:不支持的图像格式”
-
不,他们的解决方案是链接 SDL2_image 而不是 SDL_image。但是,我无权访问 SDL2_image。
-
我在 Ubuntu 16.04 中使用从 APT 安装的软件包时遇到了同样的问题:libsdl2-image-2.0-0、libsdl2-image-dev、libsdl2-image-2.0-0、libsdl2-dev,但是在我的其他操作系统它只适用于从包管理器安装的默认包。